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UE5 - IWALS (C++ Plugin) - Version 2.5.2 (Project Files) |

You can read more detailed information about this version of the project at this post: https://www.patreon.com/posts/ue5-interaction-72733978?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator

Important information!

In the project, not all animations will be included in the project.

-------> INFO About Plugins <-------

The PowerIK plugin was instaled in the project. From now on, you do not need to install it in engine. However, if you are replacing files from version 2.4 to an older version, don't forget to copy the 'Plugins' directory.

There is also an additional plugin created by me in the project. Currently it does nothing, except adding one node.

If you are going to replace the files with the newer version, don't forget to run the 'Motion Warping' plugin made by Epic Games.

Read more at: https://www.patreon.com/posts/ue5-interaction-72733978?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator

------> You can also download the latest version of the plugin (Currently 1.4), and replace it in the 'plugins' directory. <------

Download link 


Version 5.2 is a optimized version of 5.1 project. From now on, the code is not 100% executed by Blueprint, and also by the C++ plugin. It is installed by default in the project, and no required additional download . The purpose of rewriting some functions to C++ was to improve performance during the game. But the second reason was that I wanted to learn C++ code.

The main element of the plugin is a Library of Functions that can be used in a blueprint graph:

Also from now on, Human AI has its own C ++ classes:

By using the 'Find In Blueprint' tool and searching for the name "C++ Version", you can find the most important functions that have been rewritten into C++.

It can also be helpful that most of the variables that were created in the C++ class end with the letter 'C' (eg GaitC, SpeedC, AccelerationC etc).

I've also been working on the vehicle system, but it's not finished yet.

The packaging of the project was successful. Finally, on the map with 15 AI, the game ran at 90-110 FPS. Without AI, the result is around 120-140 FPS. PC specs: AMD Ryzen 7 3800X, NVIDIA GForce RTX 2060

Download link (Unreal Engine 5.0, Project is NOT Replicated)

Download 


Discord Server:

https://discord.gg/uBQYuKjbbB


UE5 - IWALS (C++ Plugin) - Version 2.5.2 (Project Files) |

Comments

I'm looking to get the prone and vault into default ALS. Is there an existing tutorial for this? This version looks much different than I'm used to.

Enraged

Is this going to be updated anytime soon for UE5.1?

KanturaStudios


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