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Interaction With ALS - Version 1.7 (Project Files)

Important information!

In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.

Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace - OpenMarketplace It needs to be installed on the 4.26 engine.

How to reimport animations form Stealth Finishers Pack to project:

https://www.youtube.com/watch?v=U9SF3dKJ8Yk

Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.

Unfortunately, not everything turned out well. I had big problems with the EQS. But in the end, I think it's much better than using the player character for AI controllers.

News in 1.7 Version:

- AI Follow path , or use random movement

- The AI reacts not only to the player but also to the Zombie controllers.

- Can Shooting, Reloading, Mantle(only PathFollowing), Vault(only PathFollowing), Jump

Down, Stealth Kill (Knife or Pistol) ,Sit and more

- Can Cover (it rarely does)

Keybinds:

1) Climbing Ledge

2) Vehicle

3) Cover System


Interaction With ALS - Version 1.7 (Project Files)

Comments

Very Simple ADS takes seconds to do enjoy. https://gyazo.com/381005fdc6cad78e94492e9f0af65f77

KillerCaveman

How difficult would it be to make a simple wandering civilian ai that flees on gunfire?

Rex Lee Page


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