Ok, fucking homestretch here. I'm feeling a bit under the weather, but I wanted to make sure you guys knew I was working hard on this, and intend to have the build out in the next couple of days. I intend to put out a "beta" release for people who really like to test broken stuff (although ideally not too broken) and then within a couple of days after a "fixed" version to clear up any immediate issues, so if you just want to play something that actually works, maybe skip the first version I put out, you won't have long to wait and won't be missing too much.
So what have I been doing? Well check out the screenshot above. I've got her second arm pose, second outfit, most of her facial features, all that done (although technically you can't do anything with the second outfit in this build, it does exist). Thanks again to Jansither for inking and coloring the new wardrobe pieces.
I also finished her first little scene, which will trigger under certain conditions (I won't tell you how here, but will put a spoiler in the tutorial if you don't care). There's nothing too sexy with it, similar to Rogue's first scene, but it gives you a look at her reactions and dialog and stuff. Now for the time being, after that scene plays she won't be around in the game, but the next phase with her is to get the elements in that will allow for more interaction.
You'll also notice that I changed the UI a bit. You can now toggle the UI between "Rogue Focused" and "Kitty Focused," and each has a different colored background. This is done using the button just to the right of the money display, and the icon should represent the other character. The button next to that is a dev thing that will be disabled, so don't worry about it much.
I also fixed a minor but long-lived bug with the Disclaimer on the home screen, which had to do with me sucking at Screen language, and also made the chat balloons work much better than they used to, and they should now accurately reflect the character's position on the screen a bit better (which is more important now that multiple characters will be more common). Let me know if anything seems screwy to you about how dialog balloons work in this build.
My last step is to do some final runthroughs to see if there's anything immediately buggy, then split off the release version and prep it for distribution, so hopefully it shouldn't be long now.
BEST MULT CLUB
2016-12-04 07:39:38 +0000 UTCOni
2016-09-02 20:25:53 +0000 UTCMitchell Vail
2016-09-02 09:14:54 +0000 UTCASIDS
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2016-08-28 14:49:48 +0000 UTCJim Aladdin
2016-08-28 12:30:52 +0000 UTCFrank
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2016-08-28 07:05:19 +0000 UTCmadmaxxlr
2016-08-28 06:53:38 +0000 UTCOni
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2016-08-28 05:19:24 +0000 UTCMiguel Gorilon
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2016-08-28 03:57:14 +0000 UTCKarion Latanos
2016-08-28 03:01:52 +0000 UTC