Ok, I'm releasing a beta distribution for this one to active subscribers. Anyone who've donated anything should be getting the message about this, if you haven't received one yet, check to make sure your payment information is not bouncing or something.
Don't worry, I will be releasing the full version to the general public soon, but this is a VERY rough beta version, likely highly unbalanced and very bug prone, but I wanted to get it out there so that people could test out the various features and offer feedback. Let me know how easy/hard you find raising the various stats, what bits you like or which parts annoy you.
Things to do:
After the intro to the game, you might want to check the tutorial option available in the player room, it has more info.
Keep in mind that there is no "ending" to the game. There are various milestones you can hit, and all sorts of events to discover, but no "that's it, you're done." The idea with this is that you can keep playing with it, and as new characters get added to the game, you can unlock new interactions with that character and with the existing ones, or start a new game with that character as the focus, however you want to play it. Progression is intended to be as non-linear as possible, anything can be unlocked in any order, although some paths are intended to be more difficult than others.
Known issues:
-Some of the animations and scene transitions are pretty hinky at the moment. Expect some fixes before the final build.
-Some clothing options will not work in all poses, or clip with other clothing.
-Various stats are not well balanced, and grow too easily or too difficult.
-There are few limitations on how much you can get done in a time block, this may change.
-Plenty of UI options need to be updated to be more fancy, like a persistent inventory and stat screen button.
-Some of the backgrounds are in a very rough state, I plan to add some more feedback to them.
-Dialog still needs some tweaking, a few of the scenes are a bit lackluster and placeholdery, feel free to point out scenes that you think could have more depth to them.
I'll be mostly afk this weekend, but plan to do a quick bug-patching version sometime next week, and then spend the next month or two doing polish, correcting any errors you guys notice, tweaking the art and animation, making the overall UI more refined, etc.
Oni
2015-10-17 21:38:28 +0000 UTCiamnuff
2015-10-17 18:13:53 +0000 UTCiamnuff
2015-10-17 17:46:29 +0000 UTCiamnuff
2015-10-17 17:44:23 +0000 UTCiamnuff
2015-10-17 17:43:29 +0000 UTCiamnuff
2015-10-17 17:42:26 +0000 UTCiamnuff
2015-10-17 17:42:26 +0000 UTCTechfire80
2015-10-01 16:42:53 +0000 UTCAustin turner
2015-08-29 15:39:36 +0000 UTCJC
2015-07-31 06:25:12 +0000 UTCOni
2015-07-31 04:48:33 +0000 UTCJC
2015-07-31 04:26:42 +0000 UTCOni
2015-07-30 18:34:37 +0000 UTCOni
2015-07-30 16:44:14 +0000 UTCJC
2015-07-30 08:46:44 +0000 UTCOni
2015-07-30 04:37:36 +0000 UTCJC
2015-07-30 03:16:33 +0000 UTCRSand
2015-07-30 01:42:57 +0000 UTCOni
2015-07-28 17:23:27 +0000 UTCOni
2015-07-28 17:21:00 +0000 UTCZera
2015-07-28 12:52:01 +0000 UTCRSand
2015-07-28 09:21:23 +0000 UTCOni
2015-07-27 20:05:31 +0000 UTCOni
2015-07-27 20:03:57 +0000 UTCOni
2015-07-27 19:52:16 +0000 UTCOni
2015-07-27 19:50:58 +0000 UTCBrendan
2015-07-27 05:19:25 +0000 UTCilego
2015-07-27 02:40:35 +0000 UTCJC
2015-07-26 04:40:18 +0000 UTCJohn Michael
2015-07-24 08:02:18 +0000 UTCRSand
2015-07-24 01:20:20 +0000 UTCOni
2015-07-23 13:06:17 +0000 UTCZera
2015-07-23 10:56:18 +0000 UTCJohn Michael
2015-07-23 10:37:28 +0000 UTCNegimaSensei
2015-07-23 06:52:05 +0000 UTCOni
2015-07-23 06:47:12 +0000 UTCNegimaSensei
2015-07-23 06:35:41 +0000 UTCOni
2015-07-23 06:24:42 +0000 UTCNegimaSensei
2015-07-23 06:09:28 +0000 UTC