I'd avoided working with refraction for so long because I thought it was computationally prohibitive, but it's not at all, and it's crazy useful! This is a deeper dive than usual into path tracers and shading nodes and all that. Thanks as usual to Nathan Vegdahl, who's willingness to share his path tracing wisdom has given me a much better understanding of how computers go about rendering light.
Tier 3 Steam Elements:
https://www.patreon.com/posts/tutorial-working-37050460
Tier 7 Steam Elements:
https://www.patreon.com/posts/asset-steam-37054986
Michael Zhang
2025-03-30 04:40:19 +0000 UTCBlaek Creative
2022-02-20 14:59:58 +0000 UTCFrank Frohnhoefer
2021-10-16 23:23:36 +0000 UTCPaul Lockhart
2021-10-12 17:00:01 +0000 UTCErich Stenzel
2021-10-10 21:23:10 +0000 UTCPhil South
2021-10-08 09:19:26 +0000 UTCJulian Rendell
2021-10-08 03:19:39 +0000 UTCJulian Rendell
2021-10-08 03:16:56 +0000 UTCPablo Nicolas
2021-10-07 14:06:37 +0000 UTCNathan Vegdahl
2021-10-06 13:47:55 +0000 UTCIan Hubert
2021-10-05 20:54:18 +0000 UTCIan Hubert
2021-10-05 20:53:55 +0000 UTCIan Hubert
2021-10-05 20:44:11 +0000 UTCIan Hubert
2021-10-05 20:25:18 +0000 UTCPablo Nicolas
2021-10-05 19:59:51 +0000 UTCDaniel defdac Larsson
2021-10-05 17:35:26 +0000 UTCMax Chandler
2021-10-05 15:05:47 +0000 UTCPaul McBryde
2021-10-05 12:08:02 +0000 UTCVolen CK
2021-10-05 08:13:33 +0000 UTCPete Burges
2021-10-05 04:15:58 +0000 UTCBlake Rizzo
2021-10-05 04:04:24 +0000 UTCMario Taylor
2021-10-05 02:49:24 +0000 UTCGerman Bauer
2021-10-05 01:16:32 +0000 UTCZeke Faust
2021-10-05 00:42:31 +0000 UTCZeke Faust
2021-10-05 00:37:35 +0000 UTCNicholas Cummins
2021-10-05 00:24:14 +0000 UTC