H'OKAY SO yes, it's fairly easy to make a text outline glow and call it a day. But what if you want to make something that holds up to some sort of scrutiny?? I wanted to make a HyperBole neon sign with a few more polygons, so if you're interested in that, here's a video!
Also, I was fairly proud of my "linear-gradient-to-separate-the-front-bits-from-the-back" solution, but on a dark whim I just decided to check out how Andrew Price did it and he tackled that specific issue the EXACT same way (and I suspect he explained it better)- but EH! That's just gonna happen sometimes!
And such as they are, here are the little bits I said I'd release in the video (the transformer/mounts):
Right click save as:
Blender version
FBX
Additional notes!
- Adding a subtle solidify modifier on the glass tube can increase the realism a tad (though at a cost to render time, I believe)
-At one point I wanted to bevel the glass tube once I'd converted it into a mesh, and had trouble. A quick "merge by distance" pass fixed all of that in an instant.
- The original version of this video was over an hour and a half long, so I decided to record it- half of that original time was spent trying to create a dust particle system, which ended up being alright, but I think I want to try to optimize it a bit before I put it in a tut (it brought my machine to a crawl, which is a hefty price to pay for dust, haha)


Phillip Park
2020-09-13 23:32:31 +0000 UTCLuke L
2020-09-09 23:32:50 +0000 UTCKennisoan
2020-09-07 09:55:13 +0000 UTCKai Christensen
2020-09-05 23:03:59 +0000 UTCDewi
2020-09-05 12:52:05 +0000 UTCIan Hubert
2020-09-05 10:41:17 +0000 UTCIan Hubert
2020-09-05 10:40:50 +0000 UTCNathan Vegdahl
2020-09-04 13:01:18 +0000 UTCIan Hubert
2020-09-03 21:11:38 +0000 UTCPhillip Park
2020-09-03 21:00:01 +0000 UTCKai Christensen
2020-09-03 18:22:36 +0000 UTCGehrig Campbell-Dempsey
2020-09-03 16:12:07 +0000 UTCDewi
2020-09-03 12:26:59 +0000 UTCKaJuPe
2020-09-03 12:14:27 +0000 UTCMornarion
2020-09-03 12:09:52 +0000 UTCZachary Macintyre
2020-09-03 11:03:21 +0000 UTC