XaiJu
MesoTroniK
MesoTroniK

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Flux Override ship system redesign...

Those who play Tiandong Heavy Industries, may or may not have ever noticed that all of their ships that are abnormally overgunned? Also all have the same ship system, the titular Flux Override. It always did the job but was a bit underwhelming both mechanically and in power, and also not impactful enough in terms of both visuals and sounds.

This could be solved by just making the flux dissipation bonus stronger sure... But that wouldn't solve any issues but the underpowered one. So I decided on a more creative solution. Now for the first three seconds of the ship system being active it applies a 5x multiplier to all of its mechanics! This gives it some serious impact in all the right ways, but also made it quite overpowered heh. So I also decreased the base dissipation bonus to 50% from 60%, and increased the diminishing returns penalty for each use to 20% from 15% which now overall the system feels pretty good and looks lovely too.

Coming soon™ to the 2.0 update, and also don't mind the crappy placement and such of the coolant vent points and the old art being shown... Didn't bother to tune it in because would need to do that again once the new art is in and it isn't implemented yet.

Flux Override ship system redesign...

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