Hello,
I'm continuing to work on frame buffer issues. Today I fixed another old and hard to emulate issue: multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. Both games do a trick with depth buffer, which plugin code did not expect at all. As the result, pictures for 3rd and 4th players missed all geometry, which is rendered with depth compare. Early access beta will be ready soon.