Clouds:
So, I wanted to first of all thank you all for your patience, I've been working on a lot of things behind the scenes, including a lot of clouds updates, but I haven't been posting those updates here, and I really need to be better about that.
So first off, there are a multitude of updates live to the clouds now, you can find the latest version here: https://github.com/Bonkahe/SunshineClouds2
I focused on optimization and compatibility these last weeks, with the help of a wonderful community member's contribution ( Shoutout to Lanata! you rock xD ), as well as some optimizations to invocation groups and some general cleanup that I did the performance was increased by anywhere from 20-50%, as well as making the clouds function on Metal (Apple drivers), and older AMD.
In addition to the performance optimizations I also worked on geometry intersection and reduction of edge artifacts around objects, it's still not where I would like it, but it's much better than it was before. Latest version (2.3) is live on the repo, and updates are being pushed out to the asset library and the asset store, hit it up and let me know what you all think.
Now is probably a perfect time to plug the discord: https://discord.gg/zGMPmPJ2Y8
It's usually the best place to get updates or help~
Next Project:
Now, for the header image, it's a little teaser for a project that I'm working on with a good friend of mine, the project is getting close to a demo, when that is available I'm going to be pushing it out here as a bit of a limited playtest initially for paid backers, then for free backers.
I am very excited to be getting a game to market, but I need to be very careful with moving forward, so we won't move forward with larger play testing until the gameplay has been vetted by my close friends and this community.
For a bit of a primer, it's a physics/active ragdoll flight game where you complete challenges and move from world to world in a cloudy slightly Jetsons esq clouds universe.
I'll have more updates for this soon!