Clouds:
So, I wanted to first of all thank you all for your patience, I've been working on a lot of things behind the scenes, including a lot of clouds updates, but I haven't been posting those updates here, and I really need to be better about that.
So first off, there are a multitude of updates live to the clouds now, you can find the latest version here: https://github.com/Bonkahe/Suns...
2025-07-21 16:35:22 +0000 UTC
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Finally the tutorial is going up.
Hope it helps, any questions feel free to hit up the discord server.
2025-06-17 16:00:21 +0000 UTC
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After a lot of requests, I went ahead and made a discord server.
Link: https://discord.gg/zGMPmPJ2Y8
Anyone who is from Patreon who is a backer feel free to dm me and I'll get you a role for your pledge rank, thank you all for your support!
It's been a bit wild these last couple days and I feel like I'm enjoying myself with all this again.
2025-06-12 04:35:42 +0000 UTC
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Going into premier in about 10 minutes here: https://www.youtube.com/watch?v=hqhWR0CxZHA
This will be a pretty complex breakdown, I'll make a proper tutorial later.
Asset: https://godotengine.org/asset-library/asset/4079
Been a long journey but here we go xD
Thank you all so much for your support.
2025-06-09 16:50:15 +0000 UTC
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Just a quick update today, the plugin is live on the asset library, you can find it here: https://godotengine.org/asset-library/asset/4079
Or in the editor directly via the asset library tab.
Still working on the video for this, currently in the editing process.
2025-06-07 20:03:47 +0000 UTC
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Github: https://github.com/Bonkahe/SunshineClouds2
Well we're almost there!
Starting the process of getting the plugin into the asset library, as such I went ahead and make the repo for the clouds public.
Feel free to hop over there and grab the code early if you like, there may be bugs, feel free to open issues if you find any over there, or here in the community tab if you are a subscriber.
2025-06-02 22:07:23 +0000 UTC
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I know I say this a lot with these, but with this one it's a little more wip than even previous versions, there's some stuff that just plain doesn't work, and it may very well glitch out, definitely proceed at your own caution.
BUT! I got basic editing of cloud masks in, you can draw clouds and erase them, and it saves out a copy of the mask, it also introduces a bunch of junk when you make a new mask, so you'll have to erase all that when you start lol.
Expect lots of bugs as i...
2025-06-01 06:13:44 +0000 UTC
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Added in some fixes to the gdscript version, as well as some optimizations.
1 note, if you get errors, try re-sizing the screen, this causes the buffers to be re-generated and can resolve errors.
2025-05-26 02:28:07 +0000 UTC
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Got a lot of work done this week, multiple directional lights, better lighting, and of course point lights as well.
Sorted out the resolution scaling issues, so now most of the optimizations are in and it's running better than ever, though of course tweak it and see how it runs, this is the candidate for release, it contains both C# and GDScript versions of the drivers, which essentially control the compositor resource, to get clouds up and running there's just a couple steps:
1....
2025-05-25 05:35:45 +0000 UTC
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Here you go guys, should be good to go.
If you have any problems, feel free to comment here, it shouldn't have the issues running it had before.
2025-05-17 16:44:27 +0000 UTC
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Still got a lot of optimizations that can be done, right now I'm in the midst of building a interlaced incremental rendering system, I got it barebones up and running but it was producing lots of artifacts, so it's disabled in this system, this will require C# to run mind you.
2025-05-13 20:11:58 +0000 UTC
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The trick is to just start walking.
(Mostly just the transcript from the "about me" video, but nevertheless here it is for the archives)
Today I’m going to be doing something that I’ve put off, I have been requested a half dozen times for a way to financially support my projects and plugins, like the Sunshine Clouds plugin which you can see on screen.
My hesitation to allow anything financial to be around the projects I work on up until this point has been because ...
2025-05-13 20:09:01 +0000 UTC
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