XaiJu
Stellar Studio
Stellar Studio

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Episode 13 Project File

Hello Patrons! As a thank you for your support, I am including this week's full project backup that you can open for yourself in case you have any issues or interests. 

As usual - the characters and packs that I purchased will not be available. So just keep that in mind.


Here is the link to download the project.

https://drive.google.com/file/d/1qulaPCR3JHXeUejDELMmjZL28RYgijtN/view?usp=share_link

Comments

:( BUT I still found one error that may be caused by not adding live2D and model3D:NullReferenceException: Object reference not set to an instance of an object CHARACTERS.Character_Sprite.get_rootCG () (at Assets/_Main/Scripts/Core/Characters/Character Types/Character_Sprite.cs:15) CHARACTERS.Character_Sprite..ctor (System.String name, CHARACTERS.CharacterConfigData config, UnityEngine.GameObject prefab, System.String rootAssetsFolder) (at Assets/_Main/Scripts/Core/Characters/Character Types/Character_Sprite.cs:29) CHARACTERS.CharacterManager.CreateCharacterFromInfo (CHARACTERS.CharacterManager+CHARACTER_INFO info) (at Assets/_Main/Scripts/Core/Characters/CharacterManager.cs:110) CHARACTERS.CharacterManager.CreateCharacter (System.String characterName, System.Boolean revealAfterCreation) (at Assets/_Main/Scripts/Core/Characters/CharacterManager.cs:64) GraphicLayerTesting+d__1.MoveNext () (at Assets/_Main/_Test/Scripts/GraphicLayerTesting.cs:26) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <4ad8e2c2a1a043c78ebd85c72f540051>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GraphicLayerTesting:Start() (at Assets/_Main/_Test/Scripts/GraphicLayerTesting.cs:12)

昕珏 王

OK I fixed it. All the errors I met were caused by suddenly drugging dialogue text into name container LOL

昕珏 王

And I have no idea of this one(NOOOOOOO——)

昕珏 王

I did a stupid work. Because there's a error in my testing. I take place of my scripts of yours. There's a even bigger error!!!!Coroutine couldn't be started because the the game object 'DialogueText' is inactive! UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) TABuilder_Typewriter:Build () (at Assets/_Main/Scripts/Core/TextArchitect/String Builders/TABuilder_Typewriter.cs:10) TextArchitect:Build (string) (at Assets/_Main/Scripts/Core/TextArchitect/TextArchitect.cs:136) DIALOGUE.ConversationManager/d__17:MoveNext () (at Assets/_Main/Scripts/Core/Dialogue/Managers/ConversationManager.cs:173) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

昕珏 王


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