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mageparivir
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Saturday Devlog (November 20)

Hi everyone! Happy Saturday, and hope you're all doing well. :)

Not a lot of things to say this week, other than that writing has been going reasonably well. I'm up another 8k words compared to last week, bringing the current update wordcount to 24k words all together. I'm a bit behind the intended target ( the variant-heavy opening scene of the next chapter is taking me forever and a half to revise and finalize :'( ), but I'm hoping for one last burst of wordcount next week so we can hit that lofty 35k goal. Fingers crossed!

Content-wise, around half of the next update will contain all four variants of the opening scene. If you missed last week's devlog, the variant you see will be determined by the choice of division you made back in Chapter 6 (Archangel/Black Grail/Nightsaber), and a fourth option (break out of Arcadia), available only to non-Arcadia-aligned mages. There's a fair bit of worldbuilding injected into each path, with the intended goal of showcasing Arcadia and all its operational arms without resorting to wall-of-text infodumps.

Lastly, to help with replayability, I've also added an option to overwrite your initial choice of Arcadian division directly at the start of Chapter 9, meaning you won't have to play through the Arcadian segments all over again just to experience the differing paths.

I'll also be uploading a sneak peek soon, featuring a double feature of the next update's contents. One will showcase the Nightsaber route of the opening scene, and the other the first 'common' scene where all the routes diverge; this latter one will also finally take place in Yotai, which I've been really eager to show off to you guys!

And that about wraps it up for this week's devlog! As always, thank you for supporting the development of A Mage Reborn.

Comments

You're doing amazing!

Niamh


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