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Disgruntled_Elk
Disgruntled_Elk

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Outlaws of Thunder Junction: Hammer Review

With Outlaws hitting the format, I wanted to do a dive into every card that I thought could be reasonable in and/or against the deck. The following cards will receive my quick assessment, then additional information where appropriate.

As a quick refresher, the lens that I review cards through follows as such:

1. What problem does this card solve?

2. What do we cut for this card?

Lavaspur Boots

Overall Rating: Good, would play

This card is quite good. I was initially unimpressed, but the more I thought about it, the more it convinced me that it would be very good.

What problem does this card solve?

What do we cut for this card?

Fomori Vault

Overall Rating: Unsure, but likely worth playing as an additional land.

This card is very interesting. It is a colorless land which has its obvious downsides, but in any game that goes long this lets you discard a dead card and look at 3+ cards and pick the best option.

What problem does this card solve?

What do we cut for this card?

Assimilation Aegis


Overall Rating: Unsure, but likely closer to "good" than it is "bad". Situational.

This card is very interesting. It is a tutorable Journey to Nowhere with upside, and even has flash if you have SFM or Aid in play. The downsides are predominantly that it costs 3 mana, and being an artifact means that your opponents likely have the ability to answer it and get their threat back.

What problem does this card solve?

What do we cut for this card?

Lost Jitte

Overall Rating: Card is likely fine in other archetypes, but bad in Hammer.

This card is a fine utility piece in some decks, but ultimately unimpactful and worse than basically every other equipment already in the deck. If you are casting SFM or Gift, then Hammer, Spear, Boots, or Coat are all better options.

If Saga is popping, this likely be worse to grab than any of your other options (Hammer, Spear, Boots, Drum, Thopter, Needle, Graveyard hate)

Bad Cards (Don’t Play These)

-The Key to the Vault - Card is leagues worse than The Reality Chip; it isn't a body on its own, only does anything when you are already dealing damage with an equipped creature, and does nothing.

-Lotus Ring - At least this effect is unique. +3/+3 and vigilance is cool, but we aren't in the market for a big mana rock.

-Sword of Wealth and Power - This card is likely worse than every other "Sword of X and Y" already printed, and we already don't play any.

-Simulacrum Synthesizer - We have almost no cards that trigger this thing, and it's another 3-drop.

Hateful Monsters:

-Pest Control

Yeah, no way around it, this card is a beating. The only good news with this card is that it's almost certainly a sideboard card, there aren't many white black decks in modern at the moment, and very few decks will want to play this over Engineered Explosives.

-Final Showdown

This card is highly flexible, but Dress Down it is not. Since it doesn't stay in play, the card won't kill constructs that come in after it resolved, and it can't reasonably prevent your Paladin from equipping, or your Stoneforge from triggering on ETB.

tl;dr - The Boots are good, the Vault and Aegis are interesting, and everything else is medium or bad. Also, Pest Control is a personal insult from WotC.







Comments

I replied to this the first time you asked lol

Travis Brown

How are you feeling about Fomori vault so far, Travis? I'm a bit irked by the 3 cmc and itself to dig. I went back to Reality Chip instead for the grindier matchups and it still fucks imo. Buuuut, that's just me :)

Will Lam

Tried it, didn't like it as much as the blue splash. I don't want to splash both colors. Domain and Tron are already good matchups for Hammer, and I don't think PYP and/or mite do enough against amulet to warrant the additional color.

Travis Brown

Hey Elk, did u try the GW version? I’m doing well with 1 Mite in main deck and 3 PyP on sideboard. I’m very confidant against Tron, Domain and Amulet with these cards.

Oberdan Souza Kler


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