XaiJu
CyberpinkTactics
CyberpinkTactics

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February progress

I didn't manage to get a presentable version out in February, but I should be able to get it out very soon now. The version upload is stuck behind me trying to make the level prettier. Nothing fancy like the first two levels I made way back. Those took weeks to create. Right now I just want something with the right mood.

During the month I worked primarily on the non-tile combat system. Quite many bugs appeared at first after I converted the old system fully over. These bugs weren't too hard to fix, just lots of them. I had to go through them one at a time, but as the did get solved, it felt good.

There are a few glitches I'm aware of already, but I won't bother fixing them right away. They would require more work and I'd rather get AI working beforehand. On the topic of AI, that's the next thing I need to work on and probably spend most of March working. It's not going to be too good of an AI, but at least something to play against. In the current version, there is no AI. The player controls the robots too. 

In a way, this upcoming version doesn't have much gameplay fun value yet, but I want to get it out to get some feedback and also some help with finding issues.

February progress

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