I mainly worked on two things this month and got some decent progress. With both I'm trying to break a bit way from the stuff I've made earlier.
Simpler abstract levels that are way quicker to make. I made two of them to try different themes and see how long each takes to make. The sci-fi one is similar to all the previous stuff and was quicker to make as I already have lots of assets to use. The nature one required some more work on asset creation, but placing objects around was quicker. I probably want to improve them both, but the main benefit of this approach is that I don't have to fill in the details much beyond the play area and the levels don't have to make sense.
I started work on A Demon Girl. I've gotten her hair, head and body models done. They need some adjustments to get the animations to work. I also still have to make the clothing, which she doesn't have much of. I have the concept idea and half of the model done. I want to mix some sci-fi elements into her design too, but we'll see how it goes.
In April I want to finish up the girl and maybe start cleaning up the project. By cleaning up I mean replacing the levels with the simpler ones, disabling cutscenes and reorganizing files. I want to make it quicker to add characters into the game and also make it easier to mix in sex animations during gameplay.