XaiJu
CyberpinkTactics
CyberpinkTactics

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January progress

There isn't too much to tell about this month. Majority of the time went to working on the robot character's animations. 

I did manage to come up with a way to better animate longer loops. 5-15 seconds instead of 1-3 seconds. Main concept is to layer two separate animations together. A base short loop, one thrust for example. A longer overlay animation for leans, head turns, speed changes and facial expression changes. It's not a unique idea and I have been thinking about it for a while. Now I finally gave it a try. For complex animations I'm trying to make, it's worth it, even if the combining step takes some work. 

I also got really bothered by how long the Unity is building the project by now. 1h to build is not normal I think. I found out that the issue is probably with how many shaders and rendering options Unity provides. By default it packs too many of them in, making the build process take too long. I tried to limit it for only the ones I need and the build time has gone down to a few minutes it seems. 

Oh and I got the new version out, so that's nice!

January progress

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