XaiJu
CyberpinkTactics
CyberpinkTactics

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September progress

Most of the month I worked on the cutscene. The NSFW animation got a fair bit of polish and an additional variation (knotting). I also experimented with a custom skin shader that would enable wet skin effect. It's pretty nice so I'll leave it as is for now. 

NSFW part 1: https://www.redgifs.com/watch/energeticbrilliantbug 

NSFW part 2: https://www.redgifs.com/watch/pertinentformalquinquespinosus 

I finally got back to rest of the project. I hadn't opened other scenes / levels for months. Thankfully it was pretty easy to implement the cutscene into level starting loop. Just a bit of code writing. I can already see a need for some more, but that can wait until I actually need it for another cutscene.

Then for the last week I fixed up some localization issues left over from some months ago and checked where I left off with Rea. She only has a few animations, model, textures and icon. I now also set up her prefabs and spawning cards, but that leaves her as a half baked copy of some other character.

Next step is to add some animations for her, for example hitting, dying, spawning, taking damage and possibly a special ability animation. Then I'd also need to write some code for an ability I want her to have. Either some shield boost or slam attack. I'd also need to make a bunch of sex animations for all the robots that could get distracted by her. Once all that is done, I can release a proper version. 

Theoretically I could release a new version already, it has the full cutscene, localization and Rea visuals, but it might not be worth it. Also a heads up, I'm planning on making the next version Patrons Only. I haven't figured out all the details yet, but it shouldn't affect the people who have already supported the game. 

September progress

Comments

More cutscenes is definitely nice, but it's also really time consuming. For a while it really felt like I'm just working on a short 3D movie instead of a game.

Thanks for the update! I think the game badly needed more cutscenes, so I see it as an important improvement. Good job!

Pavel


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