Skeleton Auto Patch v1.0.1-beta
Added 2026-01-16 00:09:11 +0000 UTCThis is a SKSE plugin that patches the behavior at runtime to match whatever skeleton mod you have installed, e.g XPMSE.
Without any form of behavior patches, skeleton mods like XPMSE won't play the proper blending animations when moving. E.g your hands will be at your sides if you cast while moving, blocking animations straight up won't play when moving, and more.
You may be wondering why this was made when Animation Runtime Fixes already has a skeleton patch; that's because ARF was the farthest thing from stable, and I've expanded each of its features and put them into their own mods- this is the first of them.
The differences between this and the original feature in ARF:
Works with custom behaviour mods
Less janky blending
More stable (Fixed crash from BSBoneSwitchGenerators)
Includes character property patching (compatibility with vanilla idles)
Cleaner hooks, no polling or performance impact.
Requirements:
SKSE
Address Library for SKSE Plugins
Install:
With mod manager.
If you are using Pandora, do not tick the Universal XPMSE Patch; this mod does what it does at runtime.
16/1/2026 - removed testing code for another mod causing a crash
Comments
You can disable skeleton config in arfe and keep using it!
Monitor144hz
2026-01-16 15:07:30 +0000 UTCsup, for now i removed arfe. can i keep it enabled but disable its skeleton config? or is it safer to just not use arfe :3
Marceline
2026-01-16 15:06:14 +0000 UTCWhoops, there were some super secret hooks I was playing around with for another mod that somehow made it into the final build. Update to v1.0.1-beta!
Monitor144hz
2026-01-16 00:54:59 +0000 UTCThis seems to crash my game as soon as I load a save. https://pastebin.com/rUSf8MW4
ZoneShift
2026-01-16 00:48:44 +0000 UTC