Features:
Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly
Mods like Weapon Sprint Animation Fix are no longer needed as this fixes the problem at the root instead of using an OAR workaround.
This comes in two parts: a behavior patch, and the sync code in the SKSE plugin itself.
The behavior patch is higly recommended but not required, without it the fix is only partial (leg animations remain wrong).
Reworked skeleton fix to be more stable, only running once per behavior graph activation.
Skeleton fix now comes disabled by default (too many users reported issues), for now.
If you didn't have problems with this in the first place, feel free to enable it, if you need it.
Should be safe to update mid-game. Make sure to run your behavior engine of choice if sprint fix is enabled.
Please please please report any bugs or crashes you find, I've had more than a few with this mod, which is why the release has been pushed back.
Marceline
2025-07-15 10:05:52 +0000 UTCvai1lyn
2025-05-30 02:09:01 +0000 UTC