What is Animated Interactions? (A Recap for New Patrons)
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items.
- For example, Taking something high on a shelf will use a different animation
compared to taking an item on the ground.
- Container interactions for looting chests/furniture.
- Animations for interacting with doors, like NPCs have.
- All non-menu interactions are blended to movement, so they do not lock you in place, and you can move while picking stuff up.
- Configure height dependant animation thresholds in ini.
- Change animation speeds in ini file. For realistic, weighty animations use a low or default speed multiplier. For fast, realistic animations use a high multiplier.
- Every time you take something, the item you take is shown in your hand. Compatible with every mesh.
Requirements:
Address Library For SKSE Plugins
1. Download and install mod, activate esp plugin.
2. Run Nemesis and tick patch, update engine, launch.
3. Done.
4. Tweak ini to change animation speed and selection.
Changes in v1.2.0:
Added rotation; character now rotates to face whatever object they're interacting with (smoothly and with no jitter). Configuration options coming in the future.
Original download here:
Marchosias
2024-04-05 17:17:45 +0000 UTCInjectGlueIntoMyVeins
2024-03-29 11:08:08 +0000 UTC