November Economic Update
Added 2025-12-03 22:05:22 +0000 UTCJust finished updating the numbers for November, and we just barely made it into the positive, with the month result being roughly USD in the green.
I'm happy that the month ended in the green, was looking pretty dicey towards the end of it. Through, we barely just made it, still leaving the overall year around 450 USD in the red, here's hoping for the strong December to push the year into the green at the end!
The overall breakdown for this month result is actually a rather weak sale numbers, but with a rough increase in Patreon's by 10% to make up for some of it. This combined with low art expenses pushed the month into green.
This is still a pretty tight result for the month, but I hope that the localization updates plus the new development approach will improve things in the long run.
Through, I'm still quite nervous for the finances in the short term due to the low economic buffer not leaving much flexibility. To solve the buffer issue, and make the game's economy a bit more safe, I'm considering doing some part-time work for hire next year, got another game company I've known interested in hiring me to create the server back-end for their game. Nothing fully decided yet, but this would be pretty flexible work, allowing me to also work on AMQ at the same time, and the extra money worked for it will go into the game's economy, helping rebuild the buffer. While I will aim to work extra hours to be able to do both, it will most likely mean some reduced hours in AMQ development, but the economic boost will make everything a lot more stable, and allow me to invest it into the game down line. So I'm strongly considering the offer, but we'll work out more details next month.
That's it for this month, hopefully I'll be back with a positive result for the year with the next update!