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TheRedMyst
TheRedMyst

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New Antioch [R0.4] Dev Log #8

Hey everyone,

I have a longish dev log, and also something a little different for you this week.

A while back a fan suggested that I add a codex to New Antioch, and I really liked this idea. I actually started a prototype of it for episode 1, but it looked bad (and there was barely anything to populate it with lol).

So I've restarted work on the codex, and will aim to package it into the episode 4 release. It'll contain extra lore about characters, places and events in the world of New Antioch.

Clicking on a character will change the pinup to them, so you can get a better look. I might make this a rotating animation at some stage, but probably not for the first version.

It'll be accessible by clicking on the book at top left of screen, and if I can code it right, it'll progressively add new entries as you play the game (e.g., you'll get the Aquila codex only when you meet the real her). I'll also add more things as we go, so let me know if there's anything you guys would like to learn more about.

In other news, the debate scene is fully done. I think I somehow managed to make the defeat path more interesting than the victory path, but oh well XD. I completed ~30 renders, since I diverted a decent chunk of time to the codex.

Have a good one for me.

Cheers,

TheRedMyst

New Antioch [R0.4] Dev Log #8

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