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diogaoo
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Hero Corruption v0.9 Released!

The new version of Hero Corruption is out.

Changes:

                   SAVE FUNCTION

A few important notes:

                   NEW MECHANIC: MATERIALIZATION

                    NEW LOCATION: CASTLE

                   NEW ENEMIES

Look for this new findom enemy at the Swamp

These two girls are waiting for you inside the castle

                LOOT SYSTEM

Shoes: Increases the chance of escaping successfully by 20%

Magic Whip: +4 Damage // Increase gained EXP by 25%

                 JOBS

1 Creampie Addiction

1 Blowjob Addiction

1 Handjob Addiction

1 Anal Addiction

               OTHERS

City

City

Laura

Abby & Gabby

             BALANCE STUFF

             BUG FIXES

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v0.9b:

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v0.9c:

The following variables are now saved:

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v0.9d:

Comments

I got it! :) Thanks. :)

Vladimír Nekvasil

Yup !

Diogaoo

The new move for abby and gabb is interesting. However, you cannot reach abby who is then healing every damage you may do to Gabby and I have not reach any optionto break from this move. Is this intentionall? :) I

Vladimír Nekvasil

You have great arguments as always GH, I'll try to add at least some of your suggestions in v0.9, if possible before this weekend.

Diogaoo

Some feedback: Pretty sure this was in the last version as well, so not sure if it's a bug, but the timer for one of Hope's lust attacks seems too short. Normally there are 4 beats in the audio cue when we hear it elsewhere, but the timer cuts it off after only 3 here. For Abby/Gabby: I don't recall which is which, but is there ever a reason to attack the one who gets healed before attacking the other? When I started the fight and saw the separate health bars with differing attack values, I guessed there would be some split of abilities where one was focused on HP attacks and the other on Lust attacks. However, as far as I could tell after 2-3 fights with them, there is no reason to attack the one that gets healed first. If this is the case, then you may just combine their health bars like the forest boss, since the path through the fight is effectively linear and having to choose a target just takes longer and feels a bit tedious. If you keep the separate health bars, then I think there should be pros/cons to attacking one over the other, and both options should be viable ways of winning the fight. I generally like the idea of having fights with multiple enemies, but I think it's important to have it actually feel like a new dynamic for fights, rather than just feeling like one major enemy. Choosing your targets during fights should be a meaningful choice that impacts the flow of the fight, otherwise why make it a choice. Here are a few ideas: - HP vs Lust damage - Having enemies focus on different addictions - The remaining enemy becomes stronger when the other is defeated (such that the player would want to get both enemy's HP low so they could finish them back-to-back rather than focusing one enemy entirely) - One of the enemies can use a powerful, two-stage attack (i.e. first turn prepare, second turn use the attack) that requires the player to interrupt them by attacking (sort of an opposite of Raven's mechanic). For Alice: as far as I could see you always get all of your money back that you used to avoid the double addiction increase if you win, which seems like you should always spend the money since you aren't actually losing it (as long as you have enough). I think there should be a random chance that you don't get back all of the money so there's some reason to consider the option of the higher addiction increase. Overall you continue to do great work and I look forward to seeing what comes next!

GH

Found another error. The description for the Gloves accessory mentions it is made of plastic, but then says the ingredients is 2 Fabric. But it's correct at the forge, where it lists the costs as 2 plastic.

dumbo3k

Yep, just restarted after a loss, and was surprised to see it fixed!

dumbo3k

Heya! The price should be right now

Diogaoo

Hello diogoo. Just noticed a possible bug. I saw in the changelog for v0.9c that the backpack price was reduced from 50 to 30, but on my first visit to the town, the price is still 50. I'll report back later if it is still 50 on later visits. Edit: just went back on another day, price was still 50, and it definitely took 50 gold from my current total.

dumbo3k

Sent you a DM

Diogaoo

Hey Aaron, some of the scenes were been triggered if the player had 20 points of Addiction or more, I've adjusted it to 25, let me know if you feel any changes.

Diogaoo

Personally what I tend to do is I fight enemies like normal until the town is unlocked. When the town is unlocked I got to the Tavern literally like every day to help grind out money, buy a backpack and buy access to the forge, then move to the Deep Woods and then I'm usually on track. This strat is slow and depends on going past day 15 sometimes though.

FangtheFencer

Is there any form of tutorial on how to play this game correctly, I can never seem to find any of the cool new features and it is frustrating just meeting the same enemies all the time and I never accumulate enough gold to craft weapons etc

You're right SG, I've just added a minor toggle after the game is loaded, thank you for reminding me about this

Diogaoo

FYI, when you load games, the options at the start (shemales, etc) don't load.

SG

Oh i see. I feel like that might make the event less fun because if you participate your game will end soon after. I only willingly participated once and after another encounter it ended my game.

Aaron

That's weird, the event itself has a 10% chance of triggering, then you will go through an Addiction check of 10 points, if you fail this check and have more than 25 Addiction you'll trigger the game over.

Diogaoo

For some reason i couldn’t reply. But in my experience, when i was around 25-30 points the game over triggered 100% of the time. I retried several times and it always triggered

Aaron

Hi Petri, not all variables can be saved, this is a band-aid to help dealing with possible game-crashing bugs, you can check all the variable that are loaded at the patch notes or at the moment you load a state in the game. Sorry, but I couldn't understand the net trap. If the 15th day was reached and you were inside the trap you will get back into it

Diogaoo

When i load from save, i needed find city again and everything in there and buy crafting again (50) . Backbag was saved. Then after scores game days ended. I keeped play, but its start right away from net trap.

Petri

Hey Aaron, thank you for reporting it, should be fixed now. About the city event: Currently there's a 6% chance of the Game Over scene being triggered if the player have 25 or more points in Anal or Blowjob, these odds may increase as those Addictions increases. I could bump the trigger to 30 points, that would cause the Game Over to not trigger unless the player have 30 or more in Blowjob or Anal. The thing is, that's the same cap to the Lisa's Game Over (Big breasts or Creampie), but the odds of that event happening are 100% if the player decides to explore the Deep Forest. I thought that 6% would be the ideal chance for a run with more than 25 addiction points, given that 25 addiction points is already a pretty high value (even if the event is located at the City, which is usually more useful than the deep forest) Anyway, I'll give it more time before changing that value, but bumping it to 30 is definitely not off the table. Thanks for your feedback, I really appreciate it :)

Diogaoo

I think the event in the city is too overpowered and basically forces the game to end. Gaining 10 addiction is super expensive to get rid of. So you are basically stuck w it. Also when you attack alice she switches to raven

Aaron

Hey Sariel, thanks for reporting it, I was doing some late tests and forgot to change the player's attack back to 10, should be working now

Diogaoo

After starting the game, my character does 0 damage to every enemy. I chose the maximum lust increase perk at the beginning.

Sariel876


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