Some work in progress and answering questions
Added 2023-01-07 22:45:32 +0000 UTC

Hi all,
As promised, here are some WIPs. We will post more the week after next and will be more consistent with updates.
Due to spoiler and confidentiality reasons, we cannot post the freshest stuff we are working on right now. However, we might be able to figure out something in that regard.
As for the images above, the helicopter will not be a playable location in the game. It was one of the earlier concepts for the game.
The wrench is a melee weapon for the player, as well as a quest item (to knock off small padlocks from doors, etc.). It hits hard and makes metal noises.
Now, for some questions we have received recently:
"The rumours that this is a scam are getting too hard to ignore, I really hope you can deliver soon with a demo for the sake of the game. Best of luck!"
If we made the ILL Patreon just to make some cash, we would probably post way more often with some cool animation works saying this is a game. It would be so much easier than actually trying to make a game. But we understand the worries and want to be transparent that it is hard. We have had problems and will have problems, because game development is hard. If, for some tragic reason, we come to the conclusion that we need to give up, you guys will be the first to know (as of now, all is good).
"So you said that Ill is coming to consoles. Which ones will you release it on?"
With UE5, we aim for current-gen PS and Xbox.
"To be clear, what is the exact genre of the game? I've suspected it's going to be survival horror. Or will it be more "Doom-like", with your character clearing out each area? Perhaps a mixture? Or even something like a "walking sumulator" with some light combat?"
Survival horror with combat, definitely not "light combat", but not to the Doom degree of action.
"Is there a more fully fleshed out premise/story yet? I really like the one concept video where your character crashes your car and then wakes up being dragged through the woods. I'll understand if it is too early to say what will happen with the story, though."
Can't say much, but yes, the vision is there and it is not too far from what you've seen on the concept trailers. However, the setting is now the Soviet Union.
"I've mentioned this before, but sound is VERY important to me in a horror game. Is there anything else you can say about the sound design? Are there any exciting new technologies that you might be utilizing? For example, the team working on the Dead Space 1 remake posted a video about their audio design, titled Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream (https://youtu.be/yMQOkpZO5eM). In it, they talked about not only 3D positioning, but also how different materials can change the character of sounds, like when they are from behind a steel door, a window, or around several corners, almost like the audio version of ray tracing in graphics. So, I'm just curious if you could maybe do a post that talks about your technology and design process. Like, are you guys recording yourselves walking barefoot in a bathtub full of cow livers? LOL! 🤪 But seriously though, I would LOVE to hear about ILL's sound design!"
We have a team that helps with sound design. Let me check with them for more details. But yes, sound design has HUGE importance in ILL.
"Speaking of special posts/updates, perhaps every couple of weeks or a month you could talk a little about a specific cool and nerdy design aspect that makes ILL special (or just damn cool! 😉)? Or maybe just do a short feature on each weapon? For example, something like, "Long barreled shotguns can be very useful, but are also unwieldy for the survivor on the go. If you can find the proper tools, shortening the barrel can not only make it easier to carry, but also make it devastating at very close range. However, this will also reduce its accuracy at longer ranges." 😉 Perhaps post a poll to see what interests people the most? 😊"
Great ideas! Yes, we will be more consistent with posts now and "every couple of weeks" is actually what we discussed internally.
Have a great weekends!