So it is third version 0_98 of her beta .Almost prefinal. Added colliders for oral fun (oh man it works and look awesome) fixed her inner mouth , her teeth and eyes , her legs and some details on ear asset . In work fixing small flaws on her textures and adjusting them so they look as i want . Tail is still in testing - i did upgraded my shaders for fur again a bit and now they can do more . What was done for Rebecca tail - here effect will be way more noticeable. Not sure that is final version of how it will look , but anyway i included two tails in pack - one with more fluid motions and one for fast paced reactions.
Also i did promo with her nude version and will post a bit later and that is screenshot from that demo :)
For using this char in most scenarios with its digitigrade leg structure , if creator of animation didnt pushed leg into ground you just need use some plugin to adjust hight heel like setup . From all plugins i found in vam currently most usable method is having on char plugin mmdto timeline - it has person version of it . It allows fix position of leg and toes without any problems . If you use it for long animation one click and ready . IF a lot of smaller ones - every time you need to reset it. I didnt found any solution to make it constantly working with all animations on its own . But you can in just couple of seconds set it . I will do some tutorial a bit later showing how do this in most scenes almost effortlessly
Dl post for gold and up
https://www.patreon.com/posts/76045102
upd
It seems i am messed up nude promo :D light source on camera was over saturating overall image.. but since it is promo just for fun and for beta, i will just keep it like this . sorry :D
here it is :
https://mega.nz/file/9cABTBJZ#ZOPJAkYKO024sIjAthQh_MLgVxc6oy2ikm29CAqhLJA
Dorian
2025-02-04 15:26:56 +0000 UTCTRSD
2025-02-04 14:49:48 +0000 UTCDorian
2025-02-02 17:25:40 +0000 UTCMachinetime
2025-02-02 17:08:08 +0000 UTC