Sandbox?
Added 2022-04-03 00:15:21 +0000 UTCAnother common point of discussion.
Originally I wanted this open sandbox once the introductions are out of the way.
But there seems to be allot of fear in that. I was never intending on having the "complete this same task 20 times to unlock this" kind of thing.
More like, once or twice a day you get to free roam for the side stories.
Comments
I love games where they let you make those choices. I agree it makes the game more dynamic. And more repayable. I played one game like 10 times through to see what all different options I could find.
Michael Nielson
2022-04-04 20:18:30 +0000 UTCYes that is allot of the reason I wanted to add it. Theirs been a couple of kinetic novels I have enjoyed, but for the most part If I don't feel like I am contributing or altering the story in anyway, I loose interest. And there is also the things I want to add to the story, but also know they may not be everyone's forte, so they are side stories. Side stories do effect the main story, but even if you choose to never touch a side quest the main story continues without the extra's and alternates. (Bondage, Voyeurism, Furry/Neko/Costume Play, etc)
3DRComics
2022-04-03 17:29:17 +0000 UTCI love sandbox so a mix is good. As long as there are a lot of choices and interaction I'll be happy though. I straight up cannot play pure kinetic novels, they are boring. I need to feel like I'm taking part in the story, not just reading it.
Jackz
2022-04-03 16:36:49 +0000 UTC