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Factions Overview - "THE CRUMBLING EMPIRE"



In the north, covering a vast expanse of the continent in factories and rail lines, exists a confederation of powerful industrialists, aristocrats and military nobility. Though their territories are extensive, and their legions of armor and artillery a force to be reckoned with, and their concrete superfortresses and colossal vehicles a marvel of military engineering, their empire has been slowly eroded by the gnawing attacks of raiders, corrupt officials, dwindling resources and sabotage by rival powers. Unless a great leader can emerge to reverse their fortunes, they exist on borrowed time.

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The "Empire" faction will be mainly defensive in nature, with strong, concrete buildings and thickly-armored tanks (even their infantry are armored!). Though powerful, they exchange speed for armor, often moving much slower than equivalent units for the other factions. They also place a great emphasis on artillery, with many powerful long-range weapons, though similarly these are very slow and cumbersome.

  To skirt this speed issue, the Empire can construct railway systems and trains. These include the engines that move them, armored transport cars for infantry, flatbeds for hauling tanks and resources, gun cars for offensive and defensive options, and railway cannons for heavy artillery for a major offensive. These trains are fast and thickly armored, but (of course) are bound to the railway, so the player must be very considerate when building rail infrastructure. Note that the Empire's HQ building, resource refinery, and trainyard will all be one building, for added convenience.  

  Also note that no gameplay footage of trains yet exists; currently this is in the purely conceptual stage, as train logic will need to be added later down the line, and even this logic is dependent on additional modifications to general unit pathfinding (so in other words, it's a ways off). I do have these cool 3D renders of some train assets that I've made to show you, though.


So far, the Empire's unit list includes:

(note that since this game will feature aircraft that function more like airstrikes you can purchase (think Act of War or Act of Aggression, if you ever played those), aircraft won't control conventionally, and instead work more like a support power that can be purchased but can still be lost if shot down, and need to be re-purchased in the event they are lost)

This list is nowhere near exhaustive, and many units are subject to change (some may be merged to avoid bloating the overall number of units, others may be altered to make more interesting instead of just being a generic WWII unit).

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More information to come, and thank you for the support!


Factions Overview - "THE CRUMBLING EMPIRE" Factions Overview - "THE CRUMBLING EMPIRE" Factions Overview - "THE CRUMBLING EMPIRE"

Comments

Quite littrealy this was my main motivator to becoming a patron member. Imperium Aeternum!

Rhys Lunn

These guys are already my favorite faction, and I just learned about the game not too long ago!

Tyler Harris


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