Artisan Bootpack FULL 31.1 [ FC25 - T.U. 18 ]
Added 2025-07-21 20:50:07 +0000 UTC



- 658 Shoes in .fifamod format. [ FC25 T.U. 18 ]
π List of IDs is in the ZIP file π¦
π Unlock Shoes & GK Gloves + Unlock Tables π
β Artisan Accessory Pack 2.0 π§³ββ π
β Artisan GK Gloves π§€
π LUA Assignments by Faiz Mohamad π§¦ππ§€
Comments
Some Recomendations ππ πDo not use other Boots mods from other Modders together, as this may cause incompatibility. Use them in this recommended order πΈπ https://drive.google.com/file/d/1lLMQoZRe4nnd3dI6R8Fuq8Vb2PFpb8QE/view *If you use other mods together, give priority to our mods, below all other mods in the list of applied mods in the mod manager. **Separate Early Access mods should be placed just below the Bootpack mod, as indicated in the posts π '' π½ Put it below the Bootpack in Mod Manager! π '' πΈπ https://drive.google.com/file/d/1xRa7VlT149iIq5gNHsrXx6_HPJvpnsyB/view?usp=sharing ----------------------------------------------------------------------------------------- ...If you are using them in the correct order, and still not all the boots are appearing, it is very likely that the Unlock Mod is not working properly, in this case, perform this procedure π - Do not allow the game to connect to the internet, if it did before, delete the ''assets'' file in the **settings folder of the FC25 and put the EA app in offline mode before running the Mod Manager. - Try the alternative method ''Delete FIFAModData and launch'' of running Mod Manager πΈπ https://drive.google.com/file/d/14tZFo8jX6k49JV1K_2FQn_3WFisZlpA1/view?usp=sharing **if you can't find the settings folder this video will help you π https://www.youtube.com/watch?v=1i3yNVUTV20 ----------------------------------------------------------------------------------------- To import LUA files and automatically assign correctly the Boots, Gripper Socks & GK Gloves to many players you will use the Live Editor & Cheat Table** this way π https://www.patreon.com/posts/how-to-import-115003706 **You must have Cheat Engine installed for Cheat Table to work. ----------------------------------------------------------------------------------------- Accessory Pack Selection via Live Editor π ππ https://drive.google.com/file/d/1LkKV7ha8Q82OKSgK8aJZ2tSwkir9G7qT/view?usp=sharing π₯π https://www.patreon.com/posts/artisan-pack-2-0-122135783
Gabriel_Artisan
2025-07-28 15:01:27 +0000 UTChow do we can put it in the game ?
Tom Collot
2025-07-27 00:12:36 +0000 UTCHey my brother, well, not necessarily when the Mod Manager shows a conflict between mods it means that there will be problems and the mods will not work properly, as the warning in the tool itself indicates πΈπ https://drive.google.com/file/d/1xnZ3c69VIGPraRDZfPLZttgZy_6VIqLp/view?usp=sharing ...it just shows that a feature is being replaced by another one where the Mod is a priority. In the case of your Mod, you have to keep it always updated with each Title Update, just like I do with our Bootpack, and keep it as a priority so that the replacement of your models happens in relation to the Bootpack. The issue of the game not loading after a match and freezing, may be related to a "memory overload" of the game, this normally happens when we import many boots (or any other resource) with high resolution, which may be the case of your personal mod... in this case I recommend that most of the boots you import, you resize to the game's default texture size, and import around 5/10 of your favorite boots into your mod with a higher resolution... but keep the majority with default resolution.
Gabriel_Artisan
2025-07-23 13:27:30 +0000 UTCHey Artisan, I asked you before if there was a way to bring certain shoes into the game. You helped me with that. I have now brought a few shoes into the game myself with my own mod. But the mod manager says that there are conflicts between your boot mod and my own shoes. (I have all of your shoe files). Is it possible that this is why the game sometimes no longer loads after a match? I actually have this problem.
Timm Rauhut
2025-07-23 10:29:13 +0000 UTC