SecretRoom2
Added 2019-11-10 17:45:35 +0000 UTC
I rebuild the original SecretRoom environment from the ground up. This is much more flexible now, almost a construction kit for your perfect play room.
Overview
- Two basic rooms: The old 4x4 meter and a new 6x6 meter. Each come in a red and black leather version. I discontinued the white leather version, as the number of variations would have exploded and all the screenshots posted by people I saw where using the red version anyway.
- All the beams except the corners are prefabs now. That means you can move everything around as CustomUnityAsset as you like. Its designed to work in a 10cm grid. If you stick to that, everything should align nicely.
- I made a heavy and a light version of a bondage bed. Each come with red and black leather versions.
- The bondage thingy you see on the first screenshot. No idea how to call it, I called it "Bars". The height of the bars can of course be adjusted by script.
- The door is also a prefab now and can be moved. For those who love tiny details: The keypad got LEDs now, indicating the door being locked.
- There is also a matching wall table and hanger now to store all your toys and other utilities. Hey, anyone would like to quality make toys and utilities? I would be happy to include them.
- As with the first release it comes with scripts that allow you to customize things. SecretRoom2.cs is only needed once in the scene and can be used to modified the "Hooks" of all the prefabs you added to the scene. ChainSwing.cs and Spotlight.cs pretty much work like in the first release.
- Package includes three scenes: The first is pretty much a rebuild of the first SecretRoom. The second one features the bed, the third one the "Bars" device.
- The latex outfit depicted in the screenshots could sadly not be included for legal reasons. However, you can get it in the Daz store.
ProBuilder Tutorial?
All the new stuff was modeled in Unity using ProBuilder and ProGrid, which are both freely available in the AssetStore/PackageManager. If there is interest in that kind of thing I could provide a "ready to go" Unity scene and maybe a short VaM specific ProBuilder tutorial at a later point. ProBuilder has it's quirks and limitations, but the entry hurdle is a LOT lower than for example Blender. At the same time the workflow is a LOT faster since it is integrated into Unity. Please comment if you would like that, I don't want to waste a weekend on this if only few are interested.
Download
This release actually turned out to be more substantial than anticipated. Nevertheless, I promised releases in November to be for free...so it's free, enjoy :)
Edit: Taken offline due to licencing issues, get the updated version instead: https://www.patreon.com/posts/secretroom-3-36382992