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Dark Souls III (Non-Story Spoilers?)

Hey all! 

I've posted the first is what looks like is going to be two videos on Dark Souls III.  Originally it was going to be a bunch of shorter essays strung together, but this difficulty one sort of spiraled out of control and ended up basically being a full length episode onto itself.  


I still have all the footage sitting around, though, so the next episode (which will basically be the other micro-essays strung together) should be pretty quick!


There are minor gameplay/boss/enemy spoilers for the game, but the story goes largely unspoiled.


Oh, and I'm still futzing with the new logo - none of that is final, I just wanted to see/hear it in the context of a full episode.  Still trying to figure out exactly what I want to get out of it.

Dark Souls III (Non-Story Spoilers?)

Comments

Great video as always! I must admit that I've never played any of the Souls games myself and, observing the outrage around the idea of an easy mode for Dark Souls, I couldn't help but roll my eyes and dismiss those who so vehemently oppose the very idea as a "git gud" crowd of 12-year olds. However, thanks to your video as well as the one Game Maker's Toolkit has recently made on the subject, I've come to realize that there is a valid argument to be made against its inclusion from the point of view of game designer's intent. At the same time, I think there is another angle for looking at this issue, which your video seems to leave unaddressed, namely easy mode as an accessibility option. To be honest, I would've probably forgotten to take accessibility into account, had I not recently watched a video of a GDC talk on the subject ( <a href="https://www.youtube.com/watch?v=t5mD1l6miZA" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=t5mD1l6miZA</a> ). Still, when looked at from this angle, the addition of an explicit easier difficulty setting looks like a good idea, merely due to its potential to open up the game to players, who were previously physically unable to enjoy it. Moreover, said players would get roughly the experience intended by the designer, since lower difficulty would be offset by the real world difficulties they might have of interacting with the game. (I have to say that this is pure speculation on my part, since I don't have any disabilities myself, and so no personal experience in this matter. I mean, except for occasionally having to play with one hand, on account of using my other hand to consume chips.)

Taras


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