This one's been a tough one. I lost most of the end of December, including the holidays and early January, to influenza - not the cool, Stephen King 80's novel Chinese kind, but the lame American fuck you for the next few weeks and enjoy your blisteringly hot brain and vivid, soul-crushing hallucinations kind- and as a result I didn't have the time to release the smaller update I had planned to expand Sugar Brown's content. Sorry, guys.
But what have I been up to? Update .1
Update .1 is basically a lot of stuff I've been avoiding for a long time. It's a ton of core work that's heavy on the coding and leans significantly on my skills as a creative writer. Essentially, it implements the overall "story" of the game as well as the primary "work" gameplay loop that you'll be using to progress that story. You'll basically be asked to go through workplace scenarios and making decisions based on your stats and influenced by your relationships with other characters. It's sort of like an old DnD inspired DOS game with worse art. You've been given a seat on the Council, but you've not been granted the rank of Vice President. Oh, and it also adds "Deepthroat Training" which will allow you to further abuse and degrade the titular bitch.
Deepthroat training, you say?!
Yeah. Look, I'll be honest with you guys, I've got a weakness for sloppy aggressive blowjobs. Not the boring slideshow kind where the game tells your you're being a real dick and then shows you the same boring scene over and over, but the sort where you get to influence the action a bit and feel like a dick because the character you're throatfucking is having a bad time. To accomplish that, I knew I'd have to create a complex system to facilitate progressive development of deepthroating skills and alter Pennyworth's interactions to reflect her internal conflict/trauma at having her body modified by the player. In this case, stretching her throat out so she can properly take your cock into her tight throat.
Why does this stuff always take you so long, you lazy dork?!
There are a lot of reasons. At the moment, I don't make enough money from this project for it to cover any of my monthly expenses. It's like a third job that pays really low wages. My wife is amazing, but at this rate it's unlikely that I'll ever convince her to think of this as anything other than a really time consuming hobby. I'm also working alone. I'm not complaining, mind you, after all there are a lot of advantages to working alone, speed just isn't one of them. Working solo means that I have to create all the art assets while learning how to art, handle all the writing, and simultaneously learn to code and write way more of it than ever thought I would. Frankly, it's tough to say which is the most time consuming since they all take up a ton of time. Again, I'm not complaining. Working alone means that I have complete control of the project; I don't have to pay for art assets, which allows me to add insignificant little things like Easter Eggs and lair customization elements; and it keeps me from torturing a coder with inane demands and overly complex ideas that go way, way beyond the scope of a game like this. As for the time it takes up, for the most part I've just replaced most of my hobbies with development things. So, like I said, I'm not complaining. Who wouldn't want to spend 11PM-2AM every night drawing dicks and writing bad jokes? I'm livin' the dream boys.
Well, when is the update going to release then?!
I hate to be one of those assholes that says things like "when it's ready" and "you can't rush art," because frankly, what I do is more like the cave scribbles of a horny cro-magnon, but I've given up on firm deadlines. Every single time I set one I overwork myself, run into unexpected bugs that take days/weeks to fix, I miss sleep, my wife gets annoyed with me, and I still miss the goddamned deadline. What I can say is that until the project is completely finished, I'm working on it. Not, "I'll take a few weeks off to play videogames and masturbate to futanari furry porn because I've earned it" working on it, but every fucking night I rise like the damn Cryptkeeper and creep through the cold, unfeeling darkness to hunch over my keyboard like a rat because I have to work, working on it. Like many creative types, I've got an obsessive personality. When I start a project, I genuinely can't bear to leave it unfinished. It just gnaws at me constantly.
Why don't you post more status updates at least?
There's not a whole lot to post, and I really don't want to be one of those attention whore hypebeasts posting inane bullshit and astroturfing my social media. Usually, I'll work through the basic design I want for the update in a few days. The art assets take me a few days to a few weeks depending on how involved/detailed they are. I do most of the actual, detailed writing while I code and that can take anywhere from a day to almost a month depending on what I'm trying to do. Every step of the process I'm constantly going back to tweak the overall design, adding new art assets, editing existing art assets, cutting dialogue, adding dialogue, breaking code, chasing bugs, reading obscure documentation on Ren'Py and Python, breaking more code, crying deeply, giving up all hope, becoming a coding god, realizing that I'm an idiot and doing everything the hard way, etc... It's a long, boring process. But mostly, I don't do more frequent status updates because in my heart of hearts I'm a Peter Molyneux. I get really excited about the things that we developers could be doing, make really big, impossible plans, and then fail to fully realize said plans. It's a cruel vicious cycle that you're better off not bearing witness to. Trust me, it'll just piss you off.
Also, please, stop messaging me asking for bara content. It's too niche for the amount of work required. Besides, Zack Slamm is more than a hot piece of ass. You know who you are and you should feel ashamed.
Zackjunk907
2020-03-01 02:34:49 +0000 UTCspavon
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2020-02-17 13:47:21 +0000 UTCFearTheDee
2020-02-16 11:29:59 +0000 UTCDeathShade69
2020-02-15 17:15:39 +0000 UTC