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Crush Corp Alpha v0.1a "Late Bird" (Download)

v0.1a Download: https://drive.google.com/file/d/11CnUruZ1d8_kRV6kQgswCIqefUyvJPm4/view

v0.1a Alternate Download #1: https://drive.google.com/file/d/1f-c1wB5yruwS7qOuu3gmbEazuIPqMpar/view?usp=sharing

v0.1a Alternate Download #2: https://pixeldrain.com/u/qWzLGxnh

UPDATE: Added new 0.1a hotfix update featuring various bugfixes and quality of life changes:

(Returning to tower from stomp arena still doesn't load last save; load latest save from pause or title menu in the meantime)

(Incorrect 'R delta' bug still present when adjusting multiple knobs at once)

Today, your F5 key can finally rest. Our first (buggy) build of Crush Corp is here! Better late than never right? We actually needed a few more days to wrap up the last little bits of this build, but there's been so much commotion about Crush Corp, we've just decided to push what we have now and then follow it up with a quick update right after. Please enjoy our first build!

Hint: You can open the developer console using the ~ key. If you get stuck in game, use the command /respawnplayer. For more commands, type in /help.

Comments

Just found out that “B” on the keyboard, at least for me activated the ability to fly and move fast

DanTheMan

Somehow my game glitch and I was able to fly in the crush mini game

DanTheMan

New record 25666m

DanTheMan

I'm having problems finding/using the mail system in the tutorial

Freshmeat

Just a buggy alpha, I’ve had the process terminal freeze up, duplicated drive

DanTheMan

So I'm confused, a few bugs to note: 1. I've hit a point where my harddrives are being copied and are basically just keeping whatever was the last one on them and then duplicating. I don't know what to do now. 2. I just keep doing hard drives, but nothing is happening? What am I doing wrong? Or is that intentional? I'm adjusting to almost 100% of the signal.

littleaggro

The game is awesome! Can't wait for the update/patch :P

Yeet

13686M mega size in the arena

DanTheMan

Loving your game, looking forward to more giantess scenes in the future, hopefully some gentle ones we can talk to, or some that will pick me up. Also I had a bug where one of the boxes in front of the door would spit out trash without breaking every time I whacked it.

Phetera

This ending is only temporary because we're still working on the complete day and night cycle. Making a night time city takes a lot of time...

Lajest

Hey man, I had only slept once and had the privilege of dying epically with only about 8 tasks completed. The game thanked me for playing... Can you do more and get a different ending, or did I just have bad luck? Haha, it's entertaining anyway. I like 'do this task' kind of games.

Reimu Teru

New patch is almost ready! And we have some new content in too, hope you're looking forward to it.

Lajest

Hi again, Upon playing for a bit more there are 2 bugs that are really experience-breaking: 1)If you hold multiple drives on your hotbar they REALLY bug out while inserting/taking them out of the consoles. Incorrect ones can be inserted, they duplicate, not get taken out, all that jazz. 2)I basically always have to reload the save after processing the signal. I take the drive out and the console is stuck on 100% processing, making it impossible to process next drives forcing to reload the save

xXRoyalXx

What do you do after you mailed the drive, the drive disappeared?

Dtfy

i wish we would see some military tanks

A Tiny Military Tank

is the interaction with emi at the start the only gts event? after getting around 20 signals i havent encountered another event

Jewel Melessa

Though reading what some of the others have said, I think I shall leave some of the more nuanced feedback to them, as there's some good stuff in there (•ᴗ• )

Darren van der Valk

Luckily for me, there's an army of bug testers out there, so I get to just sit back and be the 'bug' in the game instead (≖ᴗ≖ ) That's not to say I haven't encountered bugs of my own, just nothing that hasn't already been mentioned. But with that out of the way, this has, at least for me, run incredibly smoothly. An indelible soft landing and, if I'm to understand correctly, a solid foundation to formalize and build upon for future content. So overall, I'm incredibly impressed with the offering thus far, even at this early stage of development. I think the team, and anyone else involved, should take a good deal of pride in what has been delivered. It's made a distinguishable mark as far as first impressions go. Frankly, I loved the setup, even down to the disheveled tower. Emi dropped not-so-subtle cues as to how it ended up in this state, priming us for the eventual reveal. Continuing this theme, and not to bin it or brush it under the rug 🧹 (though things could use a good cleaning 🧼 🧽🪣), there's the thematic raising of the figurative curtains—or perhaps literal ones in the tinted windows. She's not one to miss a tease, it appears, and I'm all for it. And ・ there ・ she ・ is! ( •⌄• )✧ Uh... (ㅎᴗㅎ )..., oh! You're up there ☝😅? I mean, your eyes are, but you are down here also (⌁° ‸ °⌁) Greatest intro ever... Getting to experience her personality first-person has been a true delight. I'd say she'd bring the house down, though thankfully she didn't! I get to enjoy that view a little longer (つ.と) This was a perfect reveal, and the use of 'negative space' in limiting certain senses only heightened the feeling and dramatic tension. Both she and you know how to make an entrance. I think the personality was superbly shown in her movements. I loved just how dynamic they were and how 'dynamic' anything not nailed down was in the tower itself 🔨 Rag doll me up! 🧍⬆⬇⬅➡ Even the environment is part of the storytelling, acting as another amplifier to the model of size. An unexpected detail that I didn't know I'd love so much. The thooms, booms, and ⤷ ゛whoomps ˎˊ˗ 😏👉👉 The SFX was obviously amazing. A perfect score, if you will, especially complementing the kick-off of the initial event. To conclude that point, the atmosphere was great. It was instilled, and I loved how the power of the giantess was felt throughout in every movement and interaction, even conveyed through the ⌇text⌇ itself. Also, the discovery that "giant women" themselves exist (in character) was itself part of the allure, with the freshness of first contact (indeed, we are not alone in this universe 👽🛸) The gameplay loop is also satisfying and rather easy once you get the hang of it. Took me a few tries and looking around to get the complete gist of it—I was doing much more work than needed ( ̄▽ ̄*)ゞ Work smarter, not harder—though it would be easier without all this shaking! 🫨 Right, Stephen? █ᝰ✍️ Also, color me NOT surprised that there's a method to the madness; it's not just an anomaly (or is it?) 🔴 🔵 🟡 🟠 🟣 🟢 👇💾 The mini-game itself can basically be summed up as: easy to learn but manageable to master; you're effectively rewarded the more acutely you're able to identify the characters' traits. It feels like it should be illegal to be so in tune 🤏🎛️ or have probed 🔭 so deeply into their emotions. A maiden's heart is a fragile thing after all 💔 I hope throughout this that I've sufficiently signaled my own love and appreciation for this project so far. So, let me sign this off and post it with a letter of my own: looking forward to the future development of this project ✒️ (っ•-•)っ✉️ 📭 P.S. Glad to see that now I'm just one of many inundating your inbox. I love that you all are getting recognized~

Darren van der Valk

Quick thoughts after a few hours with the game: -The Signals and their stories are entertaining and a fun "reward" to work towards. I like getting bits of story with each image that eventually give you a full tale of some giant woman crushing shit. I do think the signals should have some sound accompanying them as they are revealed, it's a bit awkward to pan around an image in complete silence. -Events seem fun in concept but there aren't enough of them in game to give good feedback on. They were all enjoyable enough but I worry that with all of them seemingly being viewed from the same perspective of the player will make them not as entertaining as they could be. -Maybe it's just not my type of gameplay but I found the process of actually acquiring the signals to be kind of boring. Waiting 30-40 seconds for the arrays to align, then another 40-60 for the signal to download, then another 50-60 for the signal to process is just kind of boring. I feel like there needs to be something else to do during this waiting time. Events seem like the answer but I feel the problem is that I would want to watch the event at which point I'm forgetting about the signal process and stuff may all complete at once and then bottleneck the next attempt. -The hunger and sleep meters seem kind of pointless. Hunger doesn't go down fast enough to ever require you to eat anything while sleep goes down a little bit faster but you can still practically just ignore it. I don't really see what purpose these meters are serving for the core gameplay loop so I would say maybe rethink their inclusion? -Minor nitpick but I think the console area's windows should be all glass without any bars on them. It was a bit disappointing to watch Shizune come stomping in and have parts of her being cut off by the bars going across the windows. Congrats on getting a functional build out! Game design is not fucking easy especially with small teams and first projects.

TK

This game is already shaping up to be one of my favourites and with some polish, could absolutely become my number one! I especially love how immersive the size is, especially when meeting Emi and with the final scene! (I won't spoil it for those who haven't played yet.) I do have a bug report and a couple of suggestions: - When I died in the arena minigame, after I respawned, I died literally every time she took a step. No matter how many times I respawned, I kept dying with every step. - Since the extras menu doesn't have anything in it yet, perhaps it could be used to display every piece of art you've unlocked. - Also, maybe change the key used to skip/end the signal presentation, since the space bar is also the jump button and jumping causes you to leave the monitor, forcing you to interact with it and go back into the signal list again. I know it's a minor complaint, but I still think this would be a good change. Overall, AMAZING start to this game and I excitedly wait for the next version, hopefully with even more art for the signals and more animated events! (I wonder how that final scene will be followed up...?)

Fred Fredson

Hey, I having a blast with the game. The signal mechanic actually got me much more invested in the game than I expected. I think I ran into a small bug. I was doing the tutorial signal with Emi and saved the game (I haven't finished the signal when I was saving). When I reload, I start back at the very beginning. Not sure if this is intentional, just wanted to mention it. Update: So I noticed that my progress wasn't reset, only Emi's dialogue and tutorial. She wanted to see me outside again, yet I was stuck in the command room and had to reload.

private stuff

Really loved the game! The team did an amazing job Especially the banger of a start with emi! Also the story signal events are nice 😆 Hope to see more interactions and perhaps a companion can be there? Would be fun if she gets bored waiting with you at times and does some size mischief or something xD which you can cheer her on or restrain her tendencies a bit. Second the arena that it seems to have an infinite loop but sometimes reloading helps

Flan98

Same thing with me lol, I had a bit of trouble mailing the drive since I’m playing this on a laptop and kinda forgot what she asked me to do. Lol desperate. And started goofing around and did the whole arena thing, when I respawned back my items were gone and it just restarted the tutorial . Maybe adding a ‘task bar’ or whatever u call it could help lol

Clover

Noticed the same. No complaints, it lets me mess around on the ground to get a lil more content out of the early alpha haha

Osedax

Nice work! Player movement feels good, and sense of scale plus the sound design and models are top notch. Love the opening scene with Emi. I hope the future plans include interactions that involve player input/challenge (ie. hide n go seek, feeding, tag, that kinda thing). It feels very polished and the animations look great. Looking forward to future development :)

Osedax

Hello Everzone! ***Solution*** I found a solution for the issue of Emi’s very slow speech in the text bubbles. The “heavenly” team had pointed in the right direction. Here is a short guide: 1. Press Windows key + I 2. Search for “Language” 3. Check the Windows Display Language In my case, it had been switched from German to English (UK). After switching it back, the issue was resolved. You can change it back with a restart. ––––––––––––––––––––––––––––––––––– Other approaches such as enabling Unicode UTF-8, clearing %appdata%, reloading, starting from another file, running as administrator, or changing startup properties did not help. It is still related to the system localization, even after the hotfix. I’ll write the review on November 7th at 18:00 (Europe time).

Megamoerder

Messing around a bit with the intro; I thought she meant the consoles in the middle room when she was explaining how it worked. This caused me to go into the crush (mini?) game. which when I hit to return to tower cause I figured I went to the wrong spot; had me wondering around until it reset the tutorial with no boxes or anything. It wasn't until a bit later I realized it didn't spawn any items when respawning me so I couldn't play the game since I have to use things like that removeable drive. Might be worth adding some failsafes

Copain

Can we get a radio in there so we can vibe to the music while processing the signal? xD It's kinda quiet and lonely without Emi.

S1ccboii

Just tried out the game. It's an interesting concept. I will say, the part where you have to get the percentages right can be a little tedious, but it was nice to unlock the event images. Not much to do in the Alpha so far, but I could throw a bunch of red balls for some reason. I'm curious to see how everything comes about. I see you're tying the Evie universe to this game. I do hope you guys do more videos of that universe though. Or, if you somehow use the game as the storytelling medium instead, that could also be really exciting to see. ^_^

Eugenefindit

Just upgraded my membership tier because of this. This is amazing wtf :D

S1ccboii

Would love to second this. Emi or another girl hanging around the tower for an extended time. Peeking in, making comments, wandering off to mess with the dish array in the distance. "Hey, are these important?" Would be nice to have a "coworker" from time to time to help break up lonely stretches. Adds a challenge distraction element while working or something nice to look at while waiting for the dang signal to process.

BW

nevermind is over 250 now

Сильвестр Енотин

max crushed number is 249?

Сильвестр Енотин

I want to check for events, but they never occur. Once, an event occurred during a bug, but I missed it. The command that's supposed to invoke the event doesn't work either. I want to check for events, but it's a waste of time.

Crab Steamed

I agree also with the idea like gallery photo system could be nice for all signals what you found and later it's nice to check as well. Btw is Shizune and Angel girl only ones ATM who appears sometimes?

Kouichi Servo

Interact with the console in front of the portal in the big room and then step into the portal. It's still in a rough state but we'll polish it up all nicely.

Lajest

Around 50 as far as I know, there are more to come, just haven't been fully implemented yet.

Lajest

The Emi intro made me realized she's the cutest girl ever like holy I need to see more of her

Sergobot

After having played the game for a few hours, then the patch, gotten a lot of signals and found 4 notes, I have to say this is the best giantess game I've played a quite a while. Despite the rough edges, it clearly had an incredible amount of work put into it, and there is plenty of room and clearly more than enough dedication if Pecu on the Discord is anything to go by. I look forward to future updates, and thank both you, and the entire team working on this game.

Dr.D

How many signals are there in this game right now?

yuu

Wonderful start. I see much potential here. Thanks for giving us an early sneak peek even with the bugs. The few events I've seen in the game are peak. It does get quite lonely in the tower without Emi, an idea may be to have some mini giantess around base to tease you a bit. Eagerly awaiting some growth content. Cheers.

MarZi

Wait how you get to the arena mode?

Kouichi Servo

I think you just have to wait until what would be sun set in the final game, sleeping in one of the beds in the control room helps.

Sheo

I loved what I saw! I have 49 signals—what do I need to do to trigger the final event?

Pantuflin

Found something that I wouldn't call a bug but is definitely not intended: Because opening the console kills all your momentum* but doesn't pause the game, and there being no kill plane around the tower means you can jump off and slow yourself by opening and closing the console repeatedly when you get close to the ground, you can land safely and have a wander through the city, not a lot has collision as one would expect, though interestingly Emi (I have only tried inside the tutorial don't know if the same holds true for the other girls), has collision, meaning if you run under her to get a better sense of scale, you will die. *: Just noticed it doesn't kill all you're momentum, just all of it and slows you're downward momentum, meaning if you don't have the reaction time to open and close it while falling, you can just leave the console open and do something else for a bit.

Sheo

Noticed you did a quick hotfix! I'm sure your team is alr aware but: -In Arena Mode An infinite loop can trigger -I'm not too sure about this but after I went into Arena and then back to tower my game doesn't seem to end anymore? Just some bugs to clock. However overall awesome experience so far. Can't wait to see more events come in

Welt

3rd, Now in google drive, add the starred file to that folder you created. You do so by going to starred, left clicking on file, organize, move, and select your created folder. 4th, click the More actions button on the folder, those three dots again, and download the folder. It should start downloading without giving you the "too busy" message.

Stephen Sullivan

Good stuff! Excited for more! For those who can't download, I got you: 1st, sign in to google drive and create a new folder, the name does not matter. 2nd, being that you've signed in to google, go to the download link, and you'll see the file. At the top right of the page, hit the three dots (More Actions) and add to starred.

Stephen Sullivan

I donwload 2 times and it looks pretty good, god job dude! But the only issue i have is in the dialoge, it takes too much to charge 😅

Jair

use a desktop computer and sign in to patreon. then go to this post, click the alt 2nd link, and click download.

ftjbvgybb hhbvfhn

I find it humorous that Google says it’s “too big” to scan for viruses.

TinyBigLadyLover

How the hell do you get the "You can't download because there's too many people" LMAO

Sergobot

cannot download because too many people

DZXSSS

100% that would be so sick.

Ran

whats the link to join the discord, the main one isn’t working for me

basinga422

I have no idea how to download this, please help, step by step or with a video?

DanTheMan

Can't wait for the VR version, the scale!

Wind up bird

I have to say, I absolutely love how this game looks so far. Oddly enough my favorite part was how you and your team we're able to emulate how realistically terrifying this scenario would be. The sheer size and a scale of Emi in a first person game is emulated amazingly. I was very against the VR mode idea at first, but now I am very interested in a mode like that in the full release.

SuperedX

This was nice welcome to the beginning of the great game and we all are excited to upcoming events in near future and we can patiently wait that. Just one question after Emi talked about how to handle the consoles and she left then it's over of tutorial?Or is there something else to do?

Kouichi Servo

Anyone know how to increase my frames a bit im averaging like 15 to 20💔 Might just be a PC thing idk tho.

MetalMan

A gallery mode would be nice. If you unlock a scene or interaction, I believe you should have the ability to look at it again in the main menu.

WestMountain

What do you do after the end of the tutorial? I processed a signal, then took it over to the mail thing and I don't see any way to insert the drive, so im not sure what to do next

Osedax

Nice game, with a lot of potential, the next patch is already here, good thanks

gb98

I think my game was glitched? I couldn’t find the drive thing she was talking about? lol

CRIMN_INST

Excellent work, keep going and upgrade the game. I look forward for the next update. Thanks a lot for this wonderlful Alpha.

deathbringer

So I've gone through the loop and the games awesome imo. The gameplay loop for me is a bit boring but I'm sure as more events come, more interaction will spice it up and make it more interesting. The actual processed signals are nice. Great art! Sound design is amazing, the crowbar is way too loud though End event was peak Tutorial was Clear enough. Haven't been able to proc any events other than the end so idk about the actual event people are talking about. Overall extremely solid can't wait for this to get updates!

Welt

Definitely agree with your last point. I don't know how much they plan on implementing playing as a giantess. But one of my big interests is seeing exactly *how* a giantess gets her start as one. Your idea would be great for that. We can dream, I guess.

BW

is there something specific i must do for the dialogue at the begining to continue? it seems to randomly pause and take ages to continue

Kabrua

Once you click download it will add it to your google drive. Go to your google drive and you should see the zip file in there. Right-click the file and select "Add shortcut to Drive". Create a new folder in your Drive and move the shortcut into it. Right-click the folder containing the shortcut and select "Download".

xoulle

Anyone know what it means when it says “downloaded quota exceeded” im not able to download the game because of this.

MetalMan

Can you download on mac?

Chicken

The only thing I actively dislike so far with the current build (other than 'not enough growth' of course, hehe) is the way the lore notes read, because the previous workers seem like real jerks, haha. I suspect I'm just feeling a bit antsy about not being able to actually improve my relationship with the giants yet, since once Emi sees that I like giants she'll be a lot less worried I'll be like those jerks. I can't wait to meet Evie, honestly, and I want to get along with Shizune too, since she's Evie's best friend, and I wanna be both their best friends, we can hang out together! Are there going to be any more gentle giantesses like Evie? The other thing is it feels a bit too easy to ragdoll sometimes. Jumping down the stairs in the tower, for instance, sometimes makes me ragdoll, and since that area is crowded, it's a bit easy to get stuck and need to /respawnplayer. Finally, I really want to have a player-sized character that becomes a giantess after we meet and get a relationship with her, if I'm just spitballing my biggest hopes here, hehe.

Annie

Agree the execution is fantastic and this niche has been hungry for a solid game for a long time, I'm so happy they're doing it and I hope they monetize it successfully so they can continue to fuel development and grow because this kind of thing does not exist otherwise

xoulle

Everything about this is so wonderful and fantastic. The execution from the team is amazing, the game looks and sounds and feels great. Love the idea of featuring artists in the game, and I hope that means over time with various updates the game continues to get more characters. The scale is massive and incredible just, I could go on and on about how great this is. Well done and I am so hyped for the continued work on this game!

Blizzard Wuffy

So is the new game-supporting tier going to be added with 0.1.1?

Annie

The core gameplay loop, a sizey tutorial and a sizey ending with size images in the middle with little bits of story with them, as well as the basic version of the avoiding getting stepped on minigame

Annie

Hold the drive in your hand, equipped like your crowbar, then click on the mail box, then you can interact to send it

Annie

This is more Voices of the Void based, so events are more like random events that happen while you're doing your other things. The current build doesn't have many because it's more a proof of concept with the core systems started, but the idea is "Do sizey things -> every once in a while a random, bigger sizey event happens you need to react to -> repeat"

Annie

How does one MAIL the stuff. super confused. Loving the game so far

Welt

so whats all the content in the first build?

Welt

Yes! That gamemode is merely a proof of concept of what's to come. You can expect a lot of variety.

Lajest

I'd love to help setup a bug reporting system with tracked bugs, statuses and semver etc for free

xoulle

in the arena mode, could we choose which girl we run from? maybe some unlocking from playing the main mode? great work so far!

ftjbvgybb hhbvfhn

Wait this mentions "events". Will there not be a free roam? Just subbed and downloading now but Im used to events being a scripted thing like how Glitter Invitation works

Dakota_the_tiny

There are only chances of girls appearing, in this early version you might have to play through multiple times to see them, but later we will add a full day and night cycle that greatly extends the play time. In this game, things happen at random as you fullfil your tasks, those tasks will also feature size themes too.

Lajest

Still working on the night time setting, once we have it ready you will be able to play for much longer.

Lajest

Girls appear already wen meeting certain criteria and there will be more girls soon.

Lajest

There are more events, they just haven't been fully implemented yet.

Lajest

We are currently working on a quick update that fixes this issue, thanks for the comment!

Lajest

New link is up!

Lajest

Legend thank you!

Wanderer

TO GET AROUND THE DL LINK NOT WORKING: Once you click download it will add it to your google drive. Go to your google drive and you should see the zip file in there. Right-click the file and select "Add shortcut to Drive". Create a new folder in your Drive and move the shortcut into it. Right-click the folder containing the shortcut and select "Download".

xoulle

Can't download too😭

Noob Player

Adding my name to the list of people who can't download from the drive. Hopefully there's a solution soon.

BW

Dang, I just subscribed to download and we can't even download it because it's hosted on google drive. Would you mind hosting on mega or something simple?

xoulle

Can you please sort the download link out? A lot of us are unable to download it, thanks

Wanderer

I'm very impressed with the games look and sound development. I became an immediate fan of Emi. Looking forward to the games progression!

Bodom_AI

Hello everyone, does anyone already have an idea or a trick to prevent Emi from responding extremely slowly with her text output? In my case, she needed a very long time just to produce the “Hee… / Heeelllooo” – 15 minutes or more. What am I doing wrong?

Megamoerder

Can't download it and it says too many people have already checked or downloaded this file.

Kouichi Servo

Okay after doing a bunch of trial and error, I think there's only 3 events in this build, the intro, the finish, and the winged lady. So at the moment, there's no growth content in the game other than the stomp game [and technically Emi but she's impossible to see through the frosted glass], so please remember this is a very very early build, the later one will likely have the stuff the growth folks like me want! So if you didn't manage to download it, don't worry, this is more the main gameplay loop proof of concept kinda thing, the actual sizey stuff will be in the one later, it looks like.

Annie

Great! I can have fun on the rest day this week.

qiaorui liu

cant download too many already did

jon1122

You released this game at the same time as brawl stars new season. Coincidence?😆

Weilly29

One more thing- the arena mode should either give the player more control over Areona's size, or it should be hard-capped. The mode stops being playable as she surpasses a kilometer in height because of the hitbox size, it also takes her rather long to reach this point and afterwards she just goes completely bonkers and adds kilometers to her size. It's hot af, but the game is clearly not ready to handle this.

xXRoyalXx

the download is no good?

Nik43

cant download

Jobelette

What should I do if I still can't download it?

haoyi wu

Just for anyone having trouble, mailing stuff involves you carrying the drive in your hand, like when using the crowbar or food, then clicking on the mailbox, then using the mailbox to send it off. Also, be very careful during the tutorial, it's easy to break it by saving/loading, going too quickly, etc.

Annie

i cannot download the game

Weilly29

Yeah I have had no success in actually spawning any girls and there is no way for me to purchase new drives, Emi store doesn't work

xXRoyalXx

It would be great if the arena mode had a freecam mode. For me the main appeal of gts is the growth/power aspect, not so much running from getting squished (which is not even possible when Areona starts to surpass kilometers in height)

xXRoyalXx

How many events should there be via revealing signals? And how many signals are in this build? I have revealed 48 signals now by jumping off the building/entering portal->back to tower/reloading scene whenever the end event triggers and leading to the thanks for playing screen. Outside of the end event I have only gotten tutorial with Emi and one other event with the giantess with wings. Game seems really good, just some info would be great about this release.

manyliters

I can't download the file because of too much downloads lol...

xddjoba

Please add a freecam command where were can move the camera

XenoJiiva

I really hope we get emi and Darcey in the arena also i tried the /startevent but it didn't seem to do anything

XenoJiiva

It needs 15 minutes until she say heeeello xD i dont know why this is so

Lucas

im the only one with this problem? im at the start and the text speeches from emi comes extremly slow

Lucas

Congratulations for the release! Looks really promising, especially by a fan of VotV. The animation and the sound design are a huge success. I don't expect too much from an early build, but I see the potential. If I can make some suggestions: - It would be cool if the download speed began when it reached a certain percentage (like 80-90%) because when I go to process a signal, reveal another signal, and go to send my driver, the download is already finished with a 30% match. Or make it much slower under a certain percentage. - When I want to drop something from my inventory, it would be cool if it's dropped from the cursor and not 1 meter forward. I lost a driver behind a model. - A skip button to reveal the entire CGI directly would be cool because it makes a huge stop to the gameplay. - Make a save button for registering the signal you want to rewatch. - Make you can change the settings in-game, I need to go back to the menu. I encountered a bug during my gameplay. It happened after I went directly through the portal to see Aerona. When I teleported back to the tower, all the props were gone, and it's impossible to finish the tutorial after Emi wants to meet outside because the doors are still locked. In general, the feeling was great, and I'm really excited to see what kind of giantesses we will encounter, especially if the game will be VR compatible. Take your time to make a "huge" game! (Sorry for my bad english, it's not my main language)

Long

So somehow the tutorial just didn't trigger for me. I kept on wandering around assuming it would start, but by the time I had processed like 10 signals it was still nothing. I tried the arena stomp event briefly, and when I came back to the tower suddenly the tutorial finally played. Very odd. If it helps, the windows were never frosted over until the tutorial started. I will say, I think this is immensely promising!

BlueGoose

there is some way to make the girls spawn? or is just seeing the reveals?

Marcelo Escobar

I got a bug where I couldn't sleep anymore. Even using respawn player

Flandre Scarlet

Yes, Game runs at max Settings only the Dialogue continuous every minute or so.

starc333

It looks promising. The only thing is, when Emi appears, she lacks a shadow in her mouth. The larynx looks a bit creepy at that distance without darkening. I know this kind of detailing is required for vore fans, but in such cases, the shadows usually dissolve as the camera approaches. What about fighter jets? Why do you need that button? It would be too good to be true if you plan to add additional defenses in the future to "deter attacks" from certain individuals. And if you need a 2D artist, I am ready to offer my help. If of course my skills are not too bad.

DrakonST

I've been waiting for this! Congratulations for the alpha release! Does anyone else got the bug that the dialogue doesn't continue and gets stuck for a long time before continuing?

Pantuflin

wait am i missing something all i did after the tutorial was go thru the portal and get stepped on by the girl, is there more content?

basinga422

I will say this once, just to be clear. I did watch some vids on VotV, and I swear if I get jump scared in Crush Corp as an Easter egg...

BlueGoose

The beginning part weirdly gave me Half Life vibes and like soda machines laying around and lots of boxes, the movement, and just something about it idk... then I got a crowbar to beat up some boxes that really had me going oh this is either intentional or the weirdest coincidental vibes I ever had lol. But from the short test build, I guess here's the things that stuck out to me: The visual quality of the environments but also most importantly, the giantess were incredible! And also this style of gameplay made me wish so much it was VR to actually be twisting knobs and things lol. And of course the sounds/animations were also amazing but these are a staple of this team and the quality of those areas... but still seeing it even in just a video game style was a bit surreal and impressive how good it looks outside of the video format. Especially both the new giantess Emi(?) and the ending finale both were incredible to see the visual/animation quality in first person. I did find the boxes you could grab/hit were maybe a bit too loud? Especially compared to all the other sounds. Also I liked the idea of the knobs and researching concept but it did feel a bit like the Soul Sync minigame was entirely optional? Like I did it because its fun and the gameplay we have atm but often by the time I got into it the downloads would be finished and I would be soul syncing just for the hell of it. Will downloads in the future be a LOT slower without matching properly or will there be some other benefits to actually wanting it to be close to 100% soul sync? I like the CG and art reveals though sometimes the zoom in would be so much I couldn't tell what I was looking at. Some of them also felt like it lingered slightly longer that I personally would like especially by the time it zoomed it and showcased most of the picture already. I would like a skip function in the future for specifically replays of unlocked art, especially if you accidentally press it when trying to scan for a new one instead. But it is a cool start and I'm looking forward to seeing how it will be made snappier or polished as time goes on, like a sexy card pack opening lol. The UI was good despite some of the bugs and missing features while ingame etc. But the basic foundation and sleek/blue techy look is really nice. And I like the minimum look of the UI as well. I think the overall vibe and direction of having this weird home base/research lab in like a giantess viewing room is really cool. I am looking forward to more development into what all we can do in this lab, rather it can be customized or just additional features we may get or extra minigames/lab areas to explore. Really excited for future development! Especially teases for additional game modes, giantess interactions, and heck even just player gameplay with the concept of making money and player needs being a thing. Best of luck to the team and great job on this and what you've made so far. <3

Shortcircuit

My only regret is that I wish I had a day off to truly devote to this. Guess I'll have to settle with playing after work.

Dr.D

why is it so shorttttttt

basinga422

Is the mail supposed to work?

Flandre Scarlet

I'm assuming that there being a tutorial, then nothing happening and then getting squished by a giant and 'thanks for playing' was a bit of a bug, right? That definitely didn't match even with the 5 girls to meet from the original alpha's description, hehe. Speaking of, how do you want us to report bugs? (I suspect whatever's hecking me up is related to saving and loading since doing a save and a load broke the tutorial in my first play)

Annie

IT IS TIIIIIME!

Bodom_AI

Congratulations on the Alpha!!

Nanoscopic

Thank for the release :P I wish I didn't have work tomorrow. EDIT: I think I figured it out. It was my keyboard. Anyone else having a bug where you keep walking right? Seems to stop when I hit esc but when I pause and and try to walk they don't stop walking to the right. Just wondering if it's only me.

Ran

The fire rises

IronWaffle

Aww! Thanks for releasing an early build first like this! Looking forward to the update too, of course! This is really exciting!!!

Annie

Welp, don't mind if I do!

Chase Jensen

Let's gooo!

Naito

ITS HERE 😭😭😭

CatCey!

Peak has dropped.

Bel


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