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Game FAQ

Here's our first game FAQ! We are fully aware that there are many things that need to be answered, hopefully we can clear your most burning questions right away. If there is anything else you'd like to know, please comment it underneath this post. Now without further ado, here we go!

Firstly, we will continue to make animations as we have in the past. While some effort will be going to the game, the videos will still be a major point of focus going forward.

Secondly, while we are known for making size animations, we are also a team capable of producing video games. For a long time we’ve been wanting to make a full-fledged size game which really grasps the full potential of the genre. Additionally, it will go a long way to help show the personality of our girls as well as revealing the lore of Perfect Order to those interested.

The announcement of this game will not be affecting the animations we have already planned out. We will be soon resuming work on Grand Dawn (the next big one) while also doing some shorts from time to time.

The game will be an immersive sim (comparable to Voices of the Void, Deus Ex, Abiotic Factor, etc) from the perspective of the researcher, Avery, as they are dragged along for all sorts of crazy adventures at Emi’s beck and call. The player will be able to freely explore Emi’s tower, a massive skyscraper with a good view of the entire landscape. Here players will perform various tasks given to them by Emi, who will be steadily checking their progress. Failure to perform well will be met with consequences…

An important task will be the scanning of soul signals from across the galaxy, where areas of high size activity are currently occurring. Upon successful processing of a signal, the player will be able to view the signal as portrayed by Emi’s team of artists, who are locked in her basement. Additionally, identifying the soul signature of particular girls will enable the player to communicate with them directly. Hopefully, convincing them to show up in person on-planet!

Given the massive size difference between you and the girls, many interactions will involve you having to struggle to stay alive. Some may deliberately put you in very dangerous situations involving lots of pressure, while others might be quite safe to be around depending on their personality. For most, however, there is likely to be lots of destruction in their wake.

Avery (the player) has a special soul attribute which enables them to respawn at a fixed location. This is the Revitalization Chamber made by Emi which can re-bond Avery’s soul to a duplicate of their original body on death. Don’t abuse this though, as there is a charge every time this service is performed!

In addition to the various other miscellaneous tasks you will have to perform, there will also be other gameplay formats. These modes will be accessible via the Dimensional Portal which Emi will encourage the player to use for “Research Purposes.” Most of the time the player will be thrust into a scenario where they are immediately in the path of size action, and must do their best to survive or meet an untimely (and hot) demise. Performing well in these game modes will reward the player with special items and currency they can spend in the main tower, as well as passing the time while waiting on signal downloads.

Each girl will have a relationship that you can build with them in various ways. This will take the form of dating in most, while a few others might be more nebulous.

Her name is Emi, and she’s really down bad for all things size. Being possibly the smartest acolyte of Shizune, she can not only grow to immense sizes, but also use various gadgets which enhance “size action.” You’ll be seeing a lot of her in the game.

In the alpha build, there will be about five girls featured in various events. In the eventual, full release of the game, there are plans for over a dozen girls.

All the Perfect Order girls you have seen (Evie, Shizune, Darcey, Sylvia) will also be making an appearance in the game.

We are trying to touch all bases with the game so this includes the usual fare (Growth, Boob/Butt Play, Thighs, Feet, Destruction, Crush, Vore). There are also plans to include more sexually explicit content which includes nudity (among other things).

There will be settings you can adjust which will toggle On/Off various interactions in the game. This will include things like vore, gore, focus on cruelty, nudity, etc.

While not the main focus of the game, there are eventual plans for some game modes where you will be able to play as the giantess.

While most likely not going to be present in early builds, the game is being designed with VR in mind. So there will be support in the future.

The alpha will first be released to patrons only, but will be made available to the public a week or two after release. It will be made available on itch.io and/or through direct download links.

The full release of the game is currently planned to release on Steam, but might be made available on other platforms depending on how things go.

It is currently planned to cost around 15-20 USD, but there will be various demo versions available to play for free. Additionally, we intend to give everyone who joins the coming game support tier a Steam Key on release.

The game is being highly optimized so it can work on the lowest system specs possible for the action involved. There will also be many graphics settings you can tune down to boost performance if necessary. Current test builds run pretty well so most people shouldn’t have issues. When the game is more in a finished state, we will be releasing minimum system requirements.

Most of the game’s story will be shown as part of the gameplay, but we will probably have some scenes that are pre-rendered from time to time (just like our animations).

CC is the abbreviated title of the game which we have to keep secret for now due to licensing reasons until later in September when we release a full trailer.

The game is being designed to be mod-friendly so people will have freedom to do what they want with it. There are also eventual plans for custom model support for generic, free-roam rampage interactions.

There are currently no plans for multiplayer integration as this greatly increases the scope and complexity of the project. But there are some fun multiplayer concepts that could be fun to try, so this is subject to change.

Hopefully this will have answered some of your questions. Please comment on this post if we've missed something. Next up is our development road map for our first alpha, followed by a stream of WIP content. Please stay tuned for it and thank you for all of your generous support already!

Game FAQ

Comments

will there be gts vore? a few of your videos have those awesome sequences where the city gets licked up, and I think that'd be neat in vr

junkmail

The fact that dating certain girls will put you at lethal risk is what I'm anticipating the most. Is that strange? Eh, it's probably fine. I'm so glad we've made it this far.

Chase Jensen

Look, I know how mad you are about the state of games in size, but you don't need to always take shots at others when you make suggestions. We're not looking to beat anyone at anything, just trying to make a fun and hot size game.

Lajest

As long as it's an actual game, not just a glorified video gallery with some connected plot, I'm on board. So many GTS games have zero actual gameplay and are just generic "watch this thing happen" walking simulators.

Ez

That really clarifies many things, thank you for your words, I really want to know more about the game, it's really exciting, good luck.

MarioArBitz

My goodness everything sounds amazing, congratulations, love what I'm seeing! Will be closely following the project, appreciate the team's hard work, thank you!

kiwidink


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