XaiJu
YummyTiger
YummyTiger

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July Update

Hello!

Time for a monthly update. We'll start with a progress report. For those following along on Trello, you might have noticed that a couple "done" cards were shifted back to the "doing" category. RPG Maker MV released update 1.6.1 last week, which meant I needed to double check all my 3rd party scripts to verify that they were still working. They was also recommended to start a new project and copy materials over. So, that's why those cards were shifted back and progress seemed severely limited last week. Testing is going well, and I expect that progress to be restored today or tomorrow. At that point, I'll be sending the project to a scripter to finalized a few custom scripts for the "battle" release (version 0.20).

As for the rest of the work, most of the assets have been resized for MV. I need to tweak the shading on 2 CGs, since it looks off at the higher resolution. After that, it'll be time to fix any map issues in MV and setup the pathing restrictions. That should hopefully send a few more cards to the "done" column. It's strangely exciting to move those little digital cards...


Current Aylia's Story plan:

The current plan is to release a beta once the MV conversion is done. This will essentially be a fixed 0.11 with the updated artwork. The purpose will be to a) show off MV and the higher resolution, but even more importantly, b) verify that the scripting foundation we've setup is working. That will NOT be a pledged update.

After that, the plan is to finish up 0.15 and release it. I do plan for that to be a pledged update. That update will represent a lot of work, and will contain at least 6 full scenes with variations and other minor event artwork. I will provide ample warning before the update and provide time for people to manually decline the pledge if they choose to do so. Also, remember that YTGaming also offers a full refund of your last pledge if you are unsatisfied.


Feature Update:

Want to spend a moment talking about how things have changed as well. One of my primary goals when I started this (aside from getting Aylia horizontal), was to create a fun experience without excessive grinding that often frustrates me in other games. In converting the game to MV and testing everything, it gave me to the opportunity to tweak a few things based on what I've learned. The biggest of which is the addition of a "story" mode. This mode will eliminate the battle system and give Aylia an instant "win" if attacked. Essentially, this allows players to avoid RPG Maker combat if they find it tedious. While I AM trying to make combat fun, I completely understand that it is not to everyone's taste. This way, you can still play the game, explore, and quest, but avoid the time spent in turn-based combat. That said, I do hope you give combat a try when the full system is released in 0.20.


Well, it's time to get back to work! You'll be hearing from me again in a patron-only post early next week. In the meantime, don't forget about the Trello page: https://trello.com/b/JUvqGocH/aylias-story-015  You can always just glance at the Menu on the right side to see what's changed, it tracks card changes and movement. I anticipate a decent amount of progress this week.

Thank you!

YT

July Update

Comments

Doing well. I think I've got all the scripting foundation done for the MV transfer. I ended up moving away from some script authors and consolidating into Yanfly scripts primarily, which is nice since it eliminates some potential conflicts. I'm testing things, but I should be sending the foundation to the guy helping me this week so he can start on moving/creating the custom scripts in MV. These should not be necessary for 0.15 (but, will be for 0.20). Right now, I'm 100% focused on getting things ready for a MV test release.

YummyTiger Gaming

Sup, Yummy! How are you doing?

Curly

That'd be fantastic. Thank you!! (It ought to, according to Google and I think I've seen MV mac games from some of my other creators).

Dubsington

I'll look into what is required. If there is an export option in MV to release a Mac-ready version, I see no reason why not.

YummyTiger Gaming

Now that you're on MV, will there be Mac releases?

Dubsington

I guess it's not really a "big" feature, but in going back and testing, it was a nice addition I could easily implement. The main point though, was that it will eliminate an aspect a significant portion of people do not like about RPG Maker. That said, I have no plans to have random encounters, and most enemy encounters in the game do not respawn within chapters. So, you do not have to grind through every map. Each encounter is specifically designed and experience progression is very chapter specific. I do love battle-h though, so I really wanted it in the game. I just didn't really want the grind that is often associated with it.

YummyTiger Gaming

From what I've played in the demo, the combat is simple and fun. I have played quite a few RPG maker games, and if you keep to the style present in the demo, I'll quite like the combat.

Maniac

Just figured it'd make more sense if you're writing long posts about the game to have them where people will actually see them. But whatever people still know now there's stuff going on in the last post.

For those interested, Some Guy's response was moved to the post below, as that is where it should have been from the start. Thank you.

YummyTiger Gaming

One log, just one log. We don't need a massive fire in that hype stove.

YummyTiger Gaming

So... the hype stove is on fire again?)

SpFinX

Well, there are not really any assets stored on Trello. It is just a board of information. I guess someone could get access and move stuff around or delete cards, but I'm not really sure it would be worth the effort. Trello is used by a number of businesses, so I'd think they would be a target before I.

YummyTiger Gaming

I like the sounds of this progress. You game has caught people's imagination. That is why people still follow it.

OhioOkie

How secure is Trello?

OhioOkie

Just going to chill and let you work.

PaddyOFurniture

Excellent news getting hyped again 😎

Nick A.


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