Hello everyone!
For my fellow Americans, hopefully you had a good thanksgiving! Before I get into the update, it's important that I inform you of Patreon changes to billing. Patreon is shifting the burden of paying processing fees from creators to pledgers. Meaning, creators will no longer pay 7-15% (depending on amount pledged) when pledges are collected. This means that a $1 pledge becomes a $1.40 pledge after paying 2.9% + 0.35c in processing fees.
Personally, I don't fully understand the reasoning behind this shift, as people pledge what they feel comfortable doing, so raising that amount with fees seems sketchy. I understand that this is not a money grab by Patreon, or at least people tell me it's not, but it's about providing a stable, consistent stream of revenue. I get that, but I still fall in the camp that someone pledging $10 should pay exactly $10.
Patreon has received some backlash over these changes, so there is a possibility that things will get reversed. That said, in light of these changes I'm modifying reward tiers to be $1, $4, $9, $19, and $48. This way, if you pledge the reward tier amount, it should end up fairly close to what the tier pledge would have been prior to the change. The only exception is the $1 tier because there is not much I can do with that one. Please message me if you have any questions regarding these changes.
On to the monthly update. Patrons know that a small alpha update was released a few days back. This was not the update I'd promised and it was definitely not worthy of a pledge. As such, it ended up being a proof-of-progress 0.11 while I finish editing and finalizing all the content I want in 0.12. There were a number of patrons who reported bugs (some of which were quite comical) and those have been resolved to the best of my knowledge.
As you can see from the update picture, I've unlocked and started editing the night time events. Each time you finish a quest, the game will shift to night. Each night, Aylia will be presented with the choice of going back to Bogwort's house or going somewhere in town. Each option will be important to developing the game, and they will not be setup in a way that if you choose one, you miss out on the other. Granted, you won't see ALL of them in a single playthrough, because they change based on your choices. Expect to see these events in 0.12.
Finally, you should also expect a pledged post this month. Meaning, you will be charged at the beginning of January. This is based on the assumption that I will release 0.12 this month and it will be big enough to warrant a pledged update. I do want to stress that this pledged update is NOT for 0.12, but for the following release. Given that pledges are only ran at the beginning of the month, pledges to YTGaming will occur prior to upcoming releases. As I said before, the first major update is free. This is also one of the reasons I offer a full refund of your last pledge. Since you pay prior to seeing the content, if you ultimately see that content and are unsatisfied, you can request a refund. Again, the pledged update will only be run if I release a sizable update this month.
What to expect this month:
1. The release of 0.12
2. A patron poll for game content (after 0.12 is released)
3. The first high resolution art pack (after 0.12 is released)
4. A pledged post (if 0.12 is released)
5. A lore post on either Escala or Trellion (post if you have a preference)
Thank you for your continued support. I will do everything I can to give you a worthy Christmas present. I'm on a "no video game" plan until 0.12 is released, as those damn video games are just too fun. Since I'm anticipating getting the Shadows of Mordor sequel for Christimas, it's imperative that I get 0.12 done so I can play it! :-)
YT
P.S. Going forward, the beginning of the month updates will be public and teasers, minor updates, polls, etc. will be patron-only. It was brought to my attention that people who've dropped pledges or are considering pledging have no way of following progress.
FuFu
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