Hello everyone,
Another day down. Went a bit slower this past week/weekend, as the weather was surprisingly wonderful. Ended up doing little to no work on the weekend and spending time with the family. Got things rolling again Monday, and kept moving along.
In Patreon news, I finally heard back from the Man in Black. He ended up getting swamped at his job and has had little to no time to finalize the tags. I ended up making the changes to the rest of the Patreon, and hopefully, he can get the featured tags going next week. In and effort to be as transparent as possible, here is what has changed:
Patreon Milestones:
$750 per update: Noted that I will be running a poll each month near the middle. In fact, you can expect this months poll in the next few days.
$1,500 and $2,500: Just added a bit more details, nothing major. I will note when things like the Lynne poll or Outfit polls are completed so new patrons know if they can expect this or not.
$4,000 per update: Changed the full time milestone to $5,000 per update and listed the plan for going full time. I expect to shift to full time in January 2017. Like the part-time switch, this will literally more than double the time I work on the game.
$6,000 per update: Removed the lore/history/content post milestone. I will start posting things like this again, but instead of listing a number per month, I'll just be making a "Midweek Madness" post every non-poll week. These will be teasers, lore posts, game discussions, etc. For example, the night event post last week (Thanks for some awesome suggestions!)
$7,500 per update: Added just a few details to the outfit milestone. The final content poll to select the winner will be coming soon.
$10,000 per update: Got rid of the mini-game milestone and replaced it with an effort to form a team. I don't want to release chapters once every two years, and I know you don't want that. So, forming a team will be a worthwhile endeavor at some point. I will note, this is something that will ultimately happen when development is moving consistently (I expect that to be the case when I go full time).
$15,000 per update: Added a new milestone for another team member. This would initiate me trying to get animation into the game. I'm already toying with minor animation, and have layered my drawings in a way that will hopefully facilitate animation. With $15,000 per update, I believe I'd be able to pay an animator to work on the game part-time and add animation to major h-scenes. Then, in future titles, I'd like to do preliminary planning with an animator to really integrate animation into things like battles.
Those are the changes that were made. I still plan on working on Bogwort's Misadventures as my next side project, I just decided it was not really a good milestone. Instead, I felt milestones should aim to improve quality or improve development speed, so that is what I'm trying to set up. Feel free to comment of message me if you have questions/concerns.
Finally, to the $50 supporters, I've added potential alpha team access. I messaged you about it earlier, and plan to set things up going forward to facilitate alpha access at major points. It would help me by providing a bit more feedback, and perhaps a bit more confidence that the game is moving in the right direction. I also plan to evaluate after Chapter 1 whether I can open a few more $50 slots. I want to ensure I can accomodate each patron in a satisfactory manner without drastically changing the game I have planned. Sometimes, if you solicit opinions the game itself can lose its focus, I don't want that to happen.
Well, that's what I got. As I said, I'll be posting the November poll this weekend. It should be a good one, so stay tuned!
YT
Magics&Mundane
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