Another week, another development journal… what’s that? The journal is 4 days late? Shhh, if you don’t say anything, nobody will notice! Oops.
Well, sorry for the delay. I was waiting because I knew I was close to having everything I wanted mapped out to the point where I feel comfortable giving a release date. The front page has been updated, and I want to point out that I’ve learnt my lesson a bit. You can expect Aylia’s Story by December 30, 2015 as a slightly belated Christmas present. I say I’ve learned my lesson because I’m giving myself some leeway here. There is a decent chance it’ll get release a bit before that, but I would really like to actually hit one of these release dates... wouldn’t that be nice?
Additionally, I’ve updated the release date for Hunter’s Quest as well. I opened that little project up a bit last week and got my shit in order. It’s actually not too far from completion, so I anticipate that I can definitely get it out within a month of Aylia’s Story release. Who knows, I may sneak in a few days of working on it here and there and surprise you guys. Expect Hunter’s Quest on January 21st, 2016. I reserve the right to release that bad boy early!
Anyways, you can see my thoughts on all this, as well as my stupidity below… hehe.
11-6 – Friday suckers! Woohoo! Aaaannnnndddddd, played the shit out of Divinity after work until 3am. Sorry peeps, that game is just too damn fun.
11-7 – Opened up RPG Maker and attacked chapter 1 with a vengeance. Chapter 1 stage 1 got finalized, meaning all dialogue is done, edited and I’ve added mini events that I like. Still need to finish 1 Aylia CG though. I say stage 1, because chapter 1 will be divided a bit by the main quests. Completing those will progress the game and time. There is no ticking time limit to quests per se, but mini events and things will change dynamically as the chapter move forward, so you might miss out on things if you’re not diligent! Still, the primary side quests (e.g. Rival stuff) will remain available throughout the chapter 1 believe, at least that is how it is shaping up. Those quests kind of have their own progression that can intertwine with the main quest, or can just be separate. Also, I’m proud of the detail I’ve put
into this sucker. Even mini dialogue scenes (barrels, etc.) change as things change. So, the world is quite dynamic and interactive to a level that I think is simply bad ass. Lots of words for a hentai game though… might scare some people away.
11-8 - Sunday, Sunday. Spent today organizing everything for stage 2 and 3 of chapter 1. As I mentioned earlier, I have most events in place with terrible dialogue. Main quests are mostly done and edited, but the side stuff needs love. Still, this is the point I thought I’d hit months ago and planned to finalize the release date. Soooo, hopefully when I post this in a few days, I’ll update with the release date as well! Beyond that, moved a few events to the common event structure in order to make things work smoother, and cleaned up my terrible branching in a few events. Took a look at a choice improvement script and then slapped myself. No more system components! Well, maybe that shop script… NO, *slap*. Nobody gives a shit about the damn shop!
11-9 – Monday sucks… nothing to see here.
11-10 – Tuesday sucks… nothi—just kidding! Opened up RPG Maker and fiddled with the second portion of the Triste questline, but was not making much progress. Soooo, I switched over to Hunter’s Quest. Damn, been awhile. Took about 45 minutes to get back up to speed and started translating one of the h-scenes. Holy Jesus, the developer likes to use words like, “Nnnnn,” “Uuhhhnnnn,” and “Uuuu.” A lot during these scenes. I guess, now that I think about it, we makes some weird sounds during sex. Finished the scene, and decided to really look through the remaining maps to get this organized as well. Perhaps I can try and lock down a date for this release too…
11-11 – Didn’t get started until late… bah! Moved right into Hunter’s Quest. I want to get this figured out now. Realized things were pretty well along. Most of what is left are dungeons and h-scenes. The dungeon maps make me happy, they don’t have much text. Yep, love those suckers. Still, the list of h-scenes is still a bit daunting. That is a lot of sex moans to translate, hehe. After getting things organized though, decided to skip translating and start planning my add-on events. I already have the skeleton in place for one of them. Time to make that Inn which made absolutely no sense in the original game worthwhile!
11-12 – Aaarrrggghhh! Sorry everyone, I’m an idiot. I know I am an idiot, and I still can’t help myself. Anyways, reading the forums and noticed a comment on Aylia’s Story artwork. Not a bad comment really, just a critique. Soooo, I started looking through the artwork again and got nitpicky… yep, I’m an idiot. And, expression revamp #3 (or maybe 4, fuck if I remember now) has begun. Won’t be so bad this time, but I don’t like Aylia’s expression (her eyes) in a few portraits now. I’ve decided to redo them and to make them more consistent across the board. Yes, I know. I’m also really considering changing her battler expression for the potato sack/peasant dress. I’d keep it angry, but I almost think it looks like she’s trying to poop. God damn me and my nitpicky self… fuck.
11-13 – Needed a break, Divinity was calling my name, I answered…
11-14 – Out of town for a beer festival. Needless to say, when I got home I was in no shape to work diligently. In fact, as I write this now, I’m thinking that my body just doesn’t recover as well as it used to… shit.
11-15 – Weekend are nice. Once I got past hangover mode, got quite a bit done. Worked until about 2am on Aylia’s Story. Finalized 3 night events for stage 2, changed a number of mini-events and added the battle side quest I’ve been wanting to put in place for awhile now. I should post this on Patreon, but I’m a bit tired now. I’ll update things tomorrow.
Well, here I am, updating my Patreon. All in all, a good week. I’m liking the pace I’m going now, even though I thoroughly neglected the battle system last week. While is still pisses me off a bit that I’m revamping old artwork, I’m going to post a teaser tomorrow or Thursday to show you how the new expressions look. It actually is a nice improvement, and I think I’ve settled on how I’m going to draw her eyes going forward. Oddly enough, it seems to always be Aylia who annoys me. I’m content with Kira’s face and love Triste’s expressions… wonder why. Oh, I’ve also added a few more expressions as well, so more detail to go along with the dialogue! I added a Kira face that makes me laugh every time I see it.
Well, worst case scenario, 44 days to go! I may just get stupid drunk when I actually release this bad boy.
YummyTiger Gaming
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