Part of improving this game was "trimming the fat" so to speak.
NO WAIT COME BACK, I MEANT FIGURATIVELY.
Aemple's maps have been given a redesign, so I included a working residential map (that's subject to change at any time when it comes to NPCs)
Hopefully this makes the game a little less confusing, and Griselda won't be such a chore to use during Chapter 3.
Also! New, more compact Tavern and a cave design that's a little more forgiving (the crystal isn't there anymore at all in the finished version)
Plus, Alma's a little more expressive now! That's always nice!
And yes that does say feeding tube. There's gonna be a feeding tube in here somewhere. I'm working on that, don't pressure me I can't take it and I WILL crack under pressure.
EDIT: I've made a couple of minor changes here and there to certain characters (mostly accounting for fattened sprites) but Greta (the mean waitress) got a little bit of an overhaul as far as the hair goes.
Also, you'll periodically be going into Calahree's Realm throughout the game to get missions from her. I might go back and add a few bits in the Chapter 3 version (there's not one for Chapter 4) but I'm trying to build up to a certain amount of spooky ambiance. Just like the progression with the Tower decor.
Also, here's Feeding Tube Tora because... well, because there's not nearly enough high calorie content in this update for my liking, and I like it, dammit.
EDIT 2: Shrunk down Pandemonium, capitalized on open house to add the final member of the Bunny Bombshell troupe - look inside her house for fuckin' LORE.
Developer's Room is now open, but cutscenes cannot be accessed yet.
Fight Club is now open! Use this to level up characters.
Item Shoppe is open, but not complete - trying to figure out a good script to implement further wife fattening.
Bobo the Hobo
2022-02-24 21:19:48 +0000 UTCSarnathian_Ghoul
2022-02-24 21:06:57 +0000 UTCBobo the Hobo
2021-12-04 02:44:51 +0000 UTCSpirit King
2021-12-03 22:48:57 +0000 UTC