XaiJu
gawebstudio
gawebstudio

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Weekly news

Hi everybody!

I wanted to keep you updated on what the heck I've been doing lately since I had some hesitations about where I should head to with my campaign.

With Cumshot Simulator release last month which showcased better graphics, there was a lot of work to do to implement that in Glassix 2 and I'm still not done yet since I need to process lots of textures and update some code to make it work with characters, outfits, buildings, locations and furniture.

Here is a sample of the results so far:

First reaction would be, is there any difference? Overall, they are similar, eyebrows are a bit smoother, skin a bit darker and feels less plastic maybe. But the actual upgrade is how the skin shines depending on camera angle, so here is another shot.

This one should better show how the skin feels more real life and reacts dynamically with surrounding lighting depending on camera angle. This upgrade will impact not only skins but outfits, buildings, locations and furniture. Once I'm done updating and generating the existing textures, the game should visually get prettier.

The process will take more time and I've also been delayed by some ideas I had on where to go with my campaign and I've been testing some stuff around. I'll try to sum up my way of thinking.

I enjoy working on Glassix 2 but as many of you have stated or thought, it's more of a tech demo at the moment. It's going slow, the project is ambitious, I want stuff in game to be fully customizable and moddable by the players, most of the game content is loaded from external files so that long term, it'll be super easy to add more models to the game. I want to add editors for all game aspect so players can create their own characters, cities, rooms, furniture and so on... On top of that, I do have lots of experience with coding but game development still requires lots of new aspects to master like shaders or lighting and I did have a lot of update purely optimizing stuff and not adding much content. There is still a ton of stuff to work on to even start making Glassix 2 feel like a basic sandbox game to play.

Working on Cumshot Simulator was mainly to test more stuff but also have a proper basic product to showcase. Completing it, even if it has no gameplay, does feel more rewarding than releasing optimization patches for Glassix 2 so I was thinking if it might be an idea to work upon. If you've followed me for a long time, you might now before working on Glassix 2, I had ideas for 2 other games which would also be 3D using the same assets. Vampire Revenge Rebirth and Lust City (names might change) and since Glassix 2 might take much more time to have something properly playable, it might interest patrons to instead switch to a less complex game like one of the two mentioned. So I started to check what I'd need for Vampire Revenge which would be in a fantasy settings and would require such races and outfits. I already owned lots of assets from Daz from a few years back which was an opportunity to test out and I've imported one such sorceress dress to see how it'd go. Here is a preview.

But as always, it doesn't work like it should, this outfits has lots of extra bones which mess up the animations and would require lots of extra work to make it work so I didn't push further. Instead, I focused on another aspect which would be required which would be fantasy races. Unlike Glassix 2 which has full facial customization, I wanted to use Daz face presets which is instead 1 morph handling the whole face at once, like this.

The idea would be to select a few fantasy races which will be used in Vampire Revenge Rebirth, select a few face presets for each races so they do feel a bit different from each other and of course, adjust their size, skin color, ear morph... To keep it simple, it would be 3 different sizes, tall, average, small. Some face presets are closer to toons but could work for small races like gnome/hobbit/goblin and whatnot.

So I've been playing a few days with all that, results are quite nice but it would not be as fast as I thought it would be due to the outfits issues so I put that on stand by again since I've side tracked on this for more time than planned.

Now my goal for the end of this month is to finish the textures/shaders updates for Glassix 2, possibly add more furniture to existing locations if times permit, and after that, I'm not too sure, which is why I'm going to release a poll to let you decide what I should do, either keep working on Glassix 2 or switch to a smaller scale project so you get some with proper gameplay faster.

That's about it for this news! Let me know what you think about all that, feedback is always welcomed.

Thanks for your time and support!


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