Hi everybody!
It's been a while since I talked about how things are going with the projects so I thought I'd correct this.
First, you might have noticed the latest versions of Glassix have had a bit less content than usual. There has been a small drop in support those last few months which could be linked to that but also to other factors :
Well, about the reduce content in Glassix, the main reason is because I was a bit more focused on Lust Complex those last 2 months. I've been talking about creating a new game in parallel with Glassix since I started this Patreon campaign and it's been almost about 3 years without anything to really show off. The first project I had, Vampire Revenge Rebirth, was cancelled due to not being able to find a reliable 2D artist after several tries. Then came Lust Complex which is going quite slow since 3D was a new start for me and I spent more time on Glassix at first anyway. With Glassix features being completed and the endings on the way, I thought it was time to rebalance my work time and push harder on Lust Complex to release an alpha version asap. Some of you might remember I suggested a poll to have patrons opinion about my work time but seeing the drop in support lately, I thought having a 3rd game to show off, 3D at that, should help me get your trust back so I decided to go for it. Having a little kick in the back can sometimes help creators push themselves harder.
As for not giving much news lately, sorry about that. When I check other creators page, I can see them posting a pic or 2 of how they advance on their game, sometimes too many posts though. Since my games are all custom made, I spend most of my time on the engine meaning there's not much to show off. Moreover, I often work on the CG last so even less chances to share any pic.
But since I stumbled on a new hassle in the engine development for Lust Complex, I thought I'd share it to show you how things are going. I'm referring to the main pic above showing two pair of shoes. Those of you who tried the (quite old) demo might remember how the character customization work with the ability to colorize parts of the clothing. The idea is for it to be similar to other big games but as I went to add more clothing to the characters, I noticed my method of colorization sucked for some of them, like the shoes shown above. Since only 1 color option was available for the shoes, all its sub part were colorized. Being new to this, it took me a while to figure out the solution but I finally found it and thought I'd share this to keep you updated and let you know the game is properly worked on. It makes the stuff a bit more complicated to code than originally planned but it'll give more options for clothing and since the game is about having many different girls with a set amount a clothing, this change was mandatory. I know it's a basic feature on other 3D game but again, I'm learning by myself and I just discover basic things as I go.
In any case, I was hoping to release a playable demo this month but with this change in colorization, I'm not so sure now. Worst case will be next month anyway since I'm really focused on it now. That means that this month content for Glassix should be the same as the last two months, basically 4 bad endings, 1 level for Fujiko and a few extra minor scenes.
The current plan for my campaign is to release a playable demo with basic content for Lust Complex before the end of the year (I'll release a proper roadmap about what planned inside asap) while working on Glassix endings at the same time but with reduced content.
I hope this new planning will suit you. I know working on different games at the same time can be looked down however in this case, it's a bit different since the games are totally different, one being 3D with simple gameplay while the other is 2D with mainly content only developments remaining. Plus once the first version of Lust Complex is out, it'll be easier to update it with new content compared to Glassix from what I have experienced so far. I hope you'll understand.
Thanks for your time reading this and thank you for your continued support, all this would not be possible without you.
Gaweb Studio
2019-01-07 14:20:27 +0000 UTCAaror
2019-01-07 06:17:26 +0000 UTCSimon.cleric
2018-11-22 17:12:37 +0000 UTCGaweb Studio
2018-11-22 15:17:52 +0000 UTCSimon.cleric
2018-11-15 22:07:42 +0000 UTCCarpeNoctem
2018-11-15 21:43:22 +0000 UTCSimon.cleric
2018-11-15 13:39:06 +0000 UTCCarpeNoctem
2018-11-15 12:34:34 +0000 UTCSimon.cleric
2018-11-14 02:26:51 +0000 UTCGaweb Studio
2018-11-14 02:13:20 +0000 UTCGaweb Studio
2018-11-14 01:48:02 +0000 UTCSimon.cleric
2018-11-13 20:37:08 +0000 UTCDoc Odd
2018-11-13 18:13:53 +0000 UTC