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Ati Torrez
Ati Torrez

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Resident Evil Remake unused costumes v1.0

Hi guys, sorry for the late post, had some busy days this last two weeks with waifu's birthday, the end of the school year of the kids and a awful toothache, but hey here are the good news: 

Now I can work RE Remake mods directly on Blender! thats good because I'm actually competent on Blender in contrast to the old alternative, 3Ds max 2012, wich I can barely understand. I mean I can us 3ds max, all the othe REmake mods where made there but it's a pain in the ass sometimes if I made a mistake I had to start over from scratch as the model exporter constantly gave errors (even If I did all by the manual!) that I had no idea how to solve, not to mention rigging the model to the skeleton is painfully complicated, the automated option only can do so much so you need to fix the little things by hand.

Now with the Blender tool on all this days of work only gave me an error once and just cause a name of a model part was wrong. Rigging is easy breezy no just cause I actually know what I'm doing, the automated rig option is much more precise than 3ds max one. It also lets you open modded models! something the 3ds max version could not do so I will be able to fix some little details on my old mods. Only downside is that this tool was made for an old version of blender (also was originaly made for RE6/Revelations, thanks to Brachi for letting me know that those 2 games and REmake share the same exact format something that not even the creator of the tool knew aparently) that misses some QOL stuff from tha lastest versions, but is not deal breakear.

And the best part by mere chance found that I just need to rig the playable model and not to make all over again for the cutscene model! Blender has an option to append object from one project to another so I bring the clothes from the playable model to the cutscene model and was about to start the rigging then realized that some of the clothes already reacted to the bones of the cutscene model when I didnt even rig the stuff! 

Tinkered a little with the rigging options and by changing the names of the vertex groups in the clothes I appended from the playable model, to match the name of the bones of the cutscene model the rig works and its perfect from the get go!

In simple words: it effing works perfectly! And now I can make new mods MUCH more quickly and with much less trouble.

Next week, DS costumes for REmake that where on hold for so long due to how hard was to rig correctly Rebecca's cheerleader and Chris' ninja costumes will have a well deserve update.

Christmas weekend will have anothe update of the RE Survivor HQ Textures.

New years weekend I will be spending on my mom's house so there will be no update.

Mods are ready to use with Fluffy Manager 5000, just drop the .rar files on the game's mod folder, run the manger and turn the mod on. Chris' one replaces his Made in heaven costume and Jill's the RE3 costume. Models dont have normal nor specular textures yet so if you see some weird line on the texture is probably cause of the original normal map.

Chris 

Jill 

As always thank you all for your support!

Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0 Resident Evil Remake unused costumes v1.0

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