... questionable at best. This was my first real attempt at a 3D model, there was no sculpting, this was purely modelled using vertices and planes. And honestly, like I always say, I learnt so much through this process. So much about the software, what not to do when planning topology (that's the direction and layout of your polygons), and so much more. Hair, texture and how to translate the anatomy I know from experience in 2D into 3D. On top of that I just had so much fun with this. But we'll take a look at an updated version of this character at a later date.
Let me know what you think though, does her dead gaze terrify you too?