XaiJu
WhiskyTangoFox
WhiskyTangoFox

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Beta - Immersive Legendary Mutations

The vanilla Legendary Enemies mutation system has always felt unfinished. At half health, the enemy gets a minor power up, and their health is magically reset, and you get a text notification that they've mutated. Big Whoop.

So, for the past week or so, I've been working on a new mod that replaces this system with something a bit more fleshed out...

Immersive Legendary Mutations


Mod Status

This is a beta. The mod is actually suprisingly simple, so I'm not expecting any critical bugs, but I recommend backing up a save from before adding it, just in case.


Compatibility

Because this doesn't touch anything other than the legendary mutation system, this should be compatible with pretty much everything. It's safe to add to any version of Life in the Ruins (you can just leave it at the bottom of the load order, it shouldn't matter unless you're running an old version with Better Legendary Mutatiosn - in which case this just needs to be below that).

Yes, this does incorporate the script fixes from UFO4P


Bug Reports, Screen Shots, and Feedback

If you run into any issues, or are confused about anything, please drop me a message in the discord channel for this mod.

I also need some screenshots for the nexus mod page, so all you screen archers, knock yourself out. I'm thinking I might do the nexus page in the style of a BoS scribe's report on "mutations in the commonwealth", so some photos to go with it would definitely help.

Credits

I've borrowed textures from https://www.nexusmods.com/skyrimspecialedition/mods/27456 thanks to their open permissions


EDIT- 11 Nov 2022: re-uploaded with a bugfix for Synths not "mutating"

Comments

fixed

WhiskyTangoFox

Borrowed textures link is broken (the comma is part of the hyperlink), but other than that can't wait to try this out.

Lokii


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