XaiJu
vacao
vacao

patreon


V011!!!! This month I really worked a lot

Changelog:


Battles

- Many battle textures have been reworked

- New mercy bar (some enemies can't be seduced, so... if you don't want to beat them, talk to them, if possible...)

(This is kind of useless for now, it will be used more for the story)

(Maybe I'll remove it, the idea is on paper for now)

- I redid a lot of the battle script, now some new things are possible

(Dialogs in the middle of battles)

(Enemies can join in the middle of the battle)

(I can make animations for anything now, like animations for a specific item or magic)

- You can now use items within battles (consumables only)

- A brand new custom boss fight to test some new features!!!

(Some custom battles give you control of another characters, the example is there)

- Skills and items show their MP cost, healing or damage value, how many lust they do or remove, and mercy value

- Some skills can be used in any party member


Other

- Some structures, like small grass, can have random textures (it's based on the position)

- All attacks have been redone from scratch using the new Pattern script

- Slimes can drop some coins


Fixes

- There was a bug where if you exited the menu and returned to the game, the rooms remained as they were when you exited even without saving

- Battle history is working properly now

- The crop weren't showing the correct textures, now they are

- Opening the battle history were making enemies stop working

- Visual bugs in 3d sprites

- When escaping a battle, enemies stay still for a while

- When dying a battle, enemies will be gone


Known bugs and glitches

- Quick transfer on inventory is a bit janky

- If you go on a lower place than an enemy chasing you, the fps drops a lot

- Some navmesh problems

V011!!!! This month I really worked a lot

Comments

This sounds interesting hehe

Lury


More Creators