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Last night’s “Pocket-Dungeons” play test

Last night we threw down a test game of the new Pocket-Tactics dungeon crawler. Mostly this was figuring out things like turn sequence and party movement dynamics, but also getting a sense for scale. I wrote the scenario around Fabelzel‘s awesome goblins and the players used Starhat miniatures for their heroes.

The plan is to release the core rules for free at some point in the future, and we’re working on a special scenario for the set in the current Kickstarter campaign.

Also, want to highlight the awesome pouches Laurel and Addie made for our game (last pic in the bunch). We used them to hold onto the coins we gathered, and it definitely helped with the immersion. Dig that.

More on this one soon,

- Dutchmogul

Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test Last night’s “Pocket-Dungeons” play test

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