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CRUX rules update

Hey, folks.

We're waiting on some more physical proofs of the books, and we've got some rules revamps posted for the Universal Roleplaying and Coils of Chaos PDFs. Nothing earth-shattering, but we've made some slight changes to skill trait and weapon trait verbiage. The biggest change is that we've replaced the damage system with a more traditional "roll for damage/subtract from HP" kind of thing, and added critical hits (attacks that are 5+ higher than defense tests) as a damage-doubling effect. It's less math than the comparative/differential damage system, and plays better. (Very thankful to have a regular game night again during which we can test these kinds of things.)

The Coils of Chaos rules have been replaced in the reward folders (for those who have access to games) and you can get the new Universal Roleplaying rules here. I've also updated the WIP Apocanomicon character generator (no major changes to that, just the verbiage on a few skill traits).

Have a great weekend,

- Dutchmogul

CRUX rules update

Comments

The Beta 1.2 was 114 pages. This one is 30. Either things really got tightened up or there's been a big change in what's being offered.

Marie Bayer


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