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Canadian Git & Raith joining the team, MTC Streaming Hall released, Office Hours

Hello everyone and welcome to another of our weekly updates!

Since  our major focus is on integrating BEPUv2, we have mostly smaller  additions, tweaks and bugfixes to talk about, but hopefully still good  ones. We also have some big news for the team itself!

Canadian  Git and Raith have now joined the official Neos team! Raith is going to  continue his work as programmer on our ticket system and serve as one of  the moderation leads, while Canadian Git has been training moderators,  making sure that tickets get responded to and otherwise ensuring that  things run smoothly in the background.

With direct access to team  communication channels, resources and having a direct voice in the  team, they will help to ensure that Neos and its community keeps growing  in a healthy and safe way.

To provide more communication  channels, we have also started official Office Hours on the Discord! You  can see more information in our previous announcements and on our Wiki  page.

The MTC Streaming & Recording hall has now also  officially been released to the public! It not only serves as a good  learning resource for Neos' camera system, microphone and Twitch  integration, but a good utility world with a stage, different sets and  highly customizable green screen.

We have also closed about 30  GitHub issues from the community, implementing numerous additions to the  custom context menu system, improving work with nullable values in  LogiX, improving SteamVR initialization for Oculus users, as well as  fixing some elusive bugs, notably avatar legs randomly jumping up or  getting twisted and some videos having glitchy audio.

Some  smaller features have been added too, notably we expanded the ability to  control access to headless sessions with cloud variables, including a  custom message when access is denied or support for leg haptics with  bHaptics. Read below for more info!

Canadian Git and Raith joining the team

The  official Neos Team has welcomed two new members, everyone welcome  Canadian Git and Raith! Both have been prominent members of the  moderation team, but have been making numerous contributions.



Raith  has been programming the moderation ticket system over the past several  months and making numerous other contributions to Neos, both with  official team work and unofficial community content.

Canadian Git  has been a huge help for many of the internal workings of the  moderation team, ensuring that tickets get answered, training new  moderators with the use of the ticket system and overall ensuring that  things run smoothly.

With direct access and voice in the Neos team, both of those members will be able to help Neos and its community grow.

MTC Streaming & Recording Hall released

The  Streaming & Recording Hall is now available to the public as a  place to learn about the audio, video, and streaming features of Neos!  You can enter through the now unlocked door in the MTC Hub.



We  have designed this to not only serve as a good educational resource on  any features of Neos related to streaming and recording, like the camera  system, camera anchors, microphone, Twitch chat and commands and  others, but also a good utility world.

https://youtu.be/d4YdXgnRbyg

You’ll be able to find a nice looking stage for presentations with  configurable lighting, a green screen area with customizable colors,  tracking symbols or custom backgrounds and a streaming room with several  different sets, ranging from casual to more business oriented.



Office Hours

Office  hours are the Neos Team's series of Events held within the Neos Discord  that are an opportunity for the community to engage directly with  various members from the Neos team at large in a regularly scheduled  format!

These office hours are intended to enable everyone a  consistent opportunity to raise issues, discuss new ideas, and to  generally provide feedback with regards to Neos generally, directly with  the Neos team.

We will be holding these office hours on Discord  using the new Community Meetings Discord meeting stage! Questions may be  submitted via #office-hours channel, and we will be passing the mic to  users who participate to more directly ask questions, and contribute to  the topics that are discussed during the office hours.

You can find more details as well as the schedule on our Wiki.

24 hour livestream

Last  Friday, we did our first 24 hour livestream, celebrating 3K Followers  on Twitch! The stream was a pretty big success, as we gained over 200  new followers, over 100 subscriptions and had more than 100 viewers for  the entire duration.



We’ve  played a number of games in Neos and some with the viewers in the chat,  winning some of you some extra storage space and Neos merch. You can watch the footage here on Twitch, we’ll be splitting and uploading the archive on YouTube as well.

Big  thanks for everyone joining us for the fun! Twitch is one of our big  communication methods and we’re happy that we can use it to show off  Neos, its amazing community and their creations and answer everyone’s  questions in a live format!

Leg Haptics

Our  generalized haptics feedback system provides components for mapping  in-world haptics to the head, torso and arms, but was missing components  for legs. With recent update leg haptics are now properly supported,  via the LegHapticPointMapper!

Both new and existing full body  avatars are automatically setup with this component. The mapping is  analogous to arms, with legs being parametrized using two variables -  position along the leg, going from top (pelvis) to bottom (ankle) and  angle around the leg, with knee being the center forward direction.

In  most cases you don’t have to worry about the parameterization, as the  automatic detection will work out of the box for most avatars.

We’ve  also added the leg mapping support to the bHaptics driver, so if you  have the haptic modules mapped to your legs, you should now receive  haptic feedback on your lower legs out of the box!

Improved LogiX support for Nullable values

Since  nullable data types are being used more commonly in Neos’ data model,  we’ve added a few nodes to make it easier to work with those,  particularly for packing and unpacking nullable values.

Nullable  values can be any common primitive, like int, float or float3, with the  added concept of not having any value at all (being null). With those  nodes you can check for presence of the value and exact the raw value or  construct a nullable for writing it back into the data model.

LogiX  wires were updated as well to properly reflect the underlying data type  in their color, with a slight transparency to indicate that the type is  nullable.

Context Menu Scripting Improvements

The  official Context Menu customization system has received some more  additions this week as well based on community feedback! When opening a  custom context menu, you can now optionally freeze its current position  or open it as hidden, meaning it’s only visible to you, but not anyone  else. Please be aware that this is just a cosmetic and won’t necessarily  prevent tampering.

For the RootContextMenuItem we added more  filtering options. You can now avoid injecting items into the context  menu depending on whether it’s opened by left or right hand, primary or  secondary hand, or when a tool is equipped.

Oculus/SteamVR initialization improvement

Since  some of our Oculus users use SteamVR to run Neos in order to use Vive  Trackers or the SteamVR Big Screen, we’ve added a heuristic when  auto-detecting runtime to always use SteamVR if it’s already running on  the system, rather than running natively through the Oculus Runtime.

This  should help improve behavior in those cases and reduce some confusion  when the Vive Trackers don’t appear. However if SteamVR is just  installed, but not running, Neos will still default to Oculus.

Extended session access control with cloud variables

To  provide more control over access to your headless sessions, we’ve added  new configuration options for cloud variables in addition to  allowUserCloudVariable. You can now use the following settings to define  cloud variables to control access. Each variable needs to be of type  bool.

Security Improvements

Based  on community reports through our moderation ticket system, we have made  a few security improvements. Notably the delegate references are now  fully validated, preventing methods that aren’t part of the data model  from being referenced.

The SimpleAvatarProtection will now also  always ask user for confirmation before removing all instances, to  prevent the user from accidentally or unintentionally removing it from  their avatar.

Fixed avatar legs randomly jumping up

One  of the long elusive bugs in Neos has been finally fixed! On certain  avatars and certain conditions, the legs of the avatar would randomly  jump up, notably when the user was stationary.

With recent  community reports and samples of avatars that reproduced this problem  reliably, we were able to narrow down the issue to a general  mathematical function Slerp, which would under some rare conditions  produce invalid values (NaN’s), corrupting any behavior using this  function internally.

Since this function is used across many  behaviors and even exposed to users via LogiX, it’ll likely fix some  other random oddities, both with Neos’ behaviors and user made ones as  well.

Fixed glitchy audio with Mono, Quad and 5.1 videos

Another  notable bugfix is for the Unity Native video playback engine. When  trying to play videos that don’t have stereo audio (e.g. Mono, Quad or  5.1), the resulting audio playback would be glitchy and either sped up  or slowed down. With recent build this has been fixed, which should  improve the video playback experience for those videos and prevent the  requirement to switch to libVLC.

Community Player Survey

Earthmark  and dfgHiatus have been running a community survey for both new and  existing players. If you’d like to help them out, you can fill the  survey here: https://docs.google.com/forms/d/e/1FAIpQLSdp3nFz9Wt6o27S7jsJOukfzMv9dFjyrSfHrTgXiBAvmABzwg/viewform

Progress on BEPUv2

As  we announced last week, our major focus has now shifted to integrating  the BEPUv2 physics engine with Neos, for improved performance and basis  for various performance oriented features (notably culling systems).

This  is still in progress, with a lot of the time dedicated to studying the  internals and architecture and planning the redesign of integration of  the physics engine with Neos. There's not much interesting to show yet,  but if you're curious here are some internal notes, as well as footage  of Neos with BEPUv1 removed and as a result not being able to interact  with nearly anything! (until BEPUv2 is integrated in place of course).

https://youtu.be/nHOgH27vOis

We'll  continue working on the integration and probably start having first  bits in over the next week. If you'd like to keep tabs on the progress,  make sure to join our official Discord below with access to the #devlog  channel.

And as usual, big thanks to everyone supporting Neos,  whether it's our Patreon supporters, Twitch followers and subscribers or  just any members of the community making the platform come alive every  day!


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