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The Universe (release trailer) - narrative educational experience

We are proud to announce that we have just released The Universe in Neos! In this narrative educational experience you'll travel from the simplest elementary particles to the entire observable universe.

Education is something that's always been close to our hearts and where Neos has its roots. Back in 2015 we built the "Neos: The Universe" for GearVR in the Oculus & Samsung Creator Jam, with the dream of one day being able to rebuild this experience...

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Halloween stream, Upgraded LNL protocol (less desync), Steam Voice, Deleting Cloud Variables

Hello everyone and welcome to another of our weekly updates!

With Halloween upon us, we have been preparing a special livestream for  everyone, with some fun games where you can win some free space. Make  sure you don't miss it this Sunday if you'd like some Neos spooks!

On  the development side, we upgraded the LiteNetLib library from our  custom fork to a new official version. This brings large number of  official improvements to the network transport ...

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Metaverse Maker Contest 2021 Winners & Honorable Mentions

Hello everyone!

With the conclusion of the Metaverse Maker Contest, we're excited to bring you the winners and honorable mentions this year!

But  first, everyone has done an outstanding job. The level of creativity,  imagination and skills you have brought in this year has made it very  difficult to pick the winners (and even the honorable mentions),  particularly the World: Social and World: Game categories which were  very contested this year.

Ev...

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Collider workflow improvements, Color LogiX nodes, switching to CloudFlare CDN

Hello everyone and welcome to another weekly update!

First of  all, congrats to everyone on finishing your MMC 2021 projects! Whether  your project is big or small, you should be proud of the work you've  done and the creativity you've shared with the rest of the community. We  can't wait to check all the awesome submissions out!

We have  been finishing our own The Universe experience, adding a few more new  features to Neos that should help out eve...

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Baking rigged meshes to static, custom world thumbnails, security improvements

Hello everyone and welcome to another of our weekly updates!

While  we are internally finalizing one of the educational experiences for  public release, there's a number of general features and improvements  that have been sprouted from this work, that should benefit anyone using  Neos.

You can now bake rigged (posed) meshes into a static one!  They keep their current pose and blendshapes when baked, essentially  becoming a mesh snapshot. There's al...

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Importing animations from JSON, Precision Grab, Multithreaded Dynamic Bone Chain

Hello and welcome to another of our weekly updates!

While we  continued our focus on educational experiences this week, we added a  number of general features and improvements along the way. Notably we  now support importing arbitrary animation files from JSON!

This  makes it easy to create animation tracks (either by hand or 3rd party  tools) that do not have to be tied to a 3D model file and that support  any of the Neos' primitive data types. Whi...

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Sampling Static Texture pixels in LogiX, Subtitle Import, Security Report Policy

Hello everyone and welcome to our weekly update!

This week we  have a number of smaller, but hopefully very useful additions. Notably,  you can now sample colors from static 2D and 3D textures from LogiX!  This opens up new options for content creation, by letting you encode  various data into texture assets and then read them at runtime.  Similarly you can now also sample Animation tracks as well.

Neos  also has native subtitle support, letting you...

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BEPUv2 upgrade complete - improved performance, step up logic, proto-rigidbodies

Hello everyone and welcome to another of our weekly updates!

Last  week we have released one of the biggest updates to Neos yet, upgrading  the physics engine from BEPUv1 to BEPUv2, with a greatly improved  performance and re-engineered how the integration works with Neos and  has been one of the top requested changes both by GitHub and Patreon  voting.

Combined this has greatly improved performance in many  situations (particularly collider heavy w...

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Metaverse Maker Competition 2021 by Creator Jam - September 1st to October 1st

Introduction

Come  take part in the excitement with the biggest contest in Neos  ever—Metaverse Maker Competition. More prizes, More categories. More  fun. Work collaboratively or alone. Create whatever you wish: worlds,  games, avatars, effects, code, gadgets, tools…

Since MMC2020  Neos’ community has doubled: more features, more documentation, and  lot’s more talented people. We’re super excited to see the crazy stuff  you all will...

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Updated Branding, BEPUv2 upgrade & Color Management have entered testing phase

Hello everyone and welcome to another of our weekly updates!

First,  sorry for being a bit more sparse with them recently. Majority of my  (Frooxius) focus went into finalizing BEPUv2 upgrade. This has now  reached an exciting stage, where it has feature parity with the old  build and we are working out bugs and issues before it gets ready for  release.

The main focus of this upgrade is replacement of the  physics engine that Neos uses for basic int...

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Neos Festa 3, Japanese Community Interview, Press To Talk, New Procedural Meshes

Hello everyone and welcome to another of our weekly updates!

This  week things were a bit quieter, as most of the effort goes to the  BEPUv2 upgrade now, but regardless we have released a few smaller  additions, tweaks and bugfixes, mostly some small quality of life  improvements.

Notably desktop mode now has Press To Talk key. We  added two new procedural meshes, hollow cone and a ramp. LogiX has  gotten some new nodes for storage, string compariso...

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Two Factor Authentication support, Upcoming branding refresh

Hello everyone and welcome to another of our weekly updates!

We  have some exciting news for you. Based on increasing community requests,  feedback and votes, we have implemented two factor authentication for  the accounts! You can now secure your account with Time-Based One Time  Password (TOTP), using an app like Authy or Google Authenticator.

The  setup is quite simple and can be done by scanning a QR code given to  you in Neos. By default any cr...

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VBLFC event over, more cloud optimizations, new hands, Neos Festa 3 coming soon

Hello everyone and welcome to another weekly update!

This one is  going to be relatively short, as we were busy with the VBLFC over past  week, the first official online convention held on our platform. It has  broken the record number of concurrent users, reaching 432 peak on  Steam.

We also look at some of the optimizations and effects on  the cloud infrastructure with the sudden surge in users and how they  helped to keep the cloud stable and mak...

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June Community Showcase, bHaptics Tropical Paradise event, Builder guidelines

Hello everyone!

This week has been pretty quiet in terms of Neos  updates as BEPUv2 implementation has ramped up, but we still have some  interesting things that have happened around Neos!

If you missed  our June community showcase livestream, check out the recording below,  we showed off some awesome maps, games and assets created by you! We  look at some interesting ones in the article below too, including  external LogiX editor, cool maps and gad...

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Nested Sessions, bHaptics Tropical Showcase event, VBLFC Registrations Open

Hello everyone and welcome to another weekly update!

This week  has been quieter in terms of development as the last, as the main focus  is on integrating BEPUv2, but we have added some useful features  regardless. Notably, Neos now supports nested sessions!

Those are  ideal for setting up hub worlds, when hosting an event across multiple  instances. The instances won't show up until you enter the hub session  and the world browser will also showcas...

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Canadian Git & Raith joining the team, MTC Streaming Hall released, Office Hours

Hello everyone and welcome to another of our weekly updates!

Since  our major focus is on integrating BEPUv2, we have mostly smaller  additions, tweaks and bugfixes to talk about, but hopefully still good  ones. We also have some big news for the team itself!

Canadian  Git and Raith have now joined the official Neos team! Raith is going to  continue his work as programmer on our ticket system and serve as one of  the moderation leads, while Canadian...

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Minecraft Importer, New Recap Stream Format, 3K Twitch Followers - 24h stream

Hello everyone and welcome to another of our weekly updates!

This  one is a bit lighter on features as I was on my break for the last week  or so, but we still have lots of cool goodies for you! One of the fun  projects I did was a functional importer for Minecraft worlds, which can  import even pretty large maps with ease and set them up with a culling  system.

It also serves as a good stress test (there's already few  optimizations planned based o...

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Freeform camera voice, HP Omnicept Eye Tracking, UIX & Thumbnail optimizations

Hello everyone and welcome to another of our weekly updates!

With  the first phase of desktop complete, we have focused on clearing up a  bunch of smaller additions, tweaks and bugfixes. The desktop Freeform  camera now automatically outputs your voice when applicable and we added  more notes for accessing the user's viewpoint and camera state.

We  added support for the HP Reverb G2 Omnicept Edition eye tracking, if  you have this headset, your gaze...

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Freeform Camera for Desktop, ProbablePrime and Chroma joining the team

Hello everyone and welcome to another weekly update!

We have  finalized the first phase of our desktop mode support with addition of  Freeform Camera mode! This lets you decouple the view fully from your  avatar and freely fly through the scene and use freeform cursor to  interact with items and gizmos.

The camera can also focus on  objects in the scene and orbit around them, making editing in desktop  significantly easier. Along with first person, ...

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UI Aligned Camera, Cloud Variable improvements & headless role/access control

Hello and welcome to another of our weekly updates!

Last Friday  we showcased the community creations from the month of April, we had  quite a good crop of games and interactive worlds! From the incredibly  polished narrative escape room experience Cabin Of The Seasons, to  MurderX game from the Japanese community with its own game editor, Puyo  Puyo recreation with community voice lines or Ghost Talk from the  Creator Jam.

We also introduced a new ...

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Introducing Cloud Variables, interviewing Creator Jam, over concurrent 300 users

Hello and welcome to another of our weekly updates!

We have very  exciting updates for you. This week we have released our Cloud Variable  system, a new powerful tool for persistence independently of objects and  worlds, allowing you to sync settings across worlds and avatars, build  world with progression system, synchronize values between your private  UI and the world in real time, sync data across sessions and instances  of items and much more!

...

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Implementing OAuth 2.0 for Neos cloud, another CDFT batch coming soon and more

Hello everyone and welcome to another weekly update!

This week we  have some work in progress developments for you. We have made more  improvements and tweaks to our desktop mode, adding occlusion handling  to third person camera mode to avoid the camera clipping through walls,  improving input and camera handling and some more.

The Neos cloud  infrastructure also now celebrates its 4th year since it was brought up  in Neos alpha! It has grown consi...

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Third person mode in desktop, improved connection robustness, Among Us map

Hello everyone and welcome to another of our weekly updates!

NeosVR  can now be played in third person mode in desktop! Simply press the Alt  key (this will change soon, check the release notes for latest binding)  to toggle between first and third person on the fly. This mode makes it  easier to see your own character as you interact with others and with  the tools, providing another way to experience the world of Neos.

There's  still more things t...

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Easier building in the new desktop mode, community playing with face tracking

Hello everyone and welcome to another of our weekly updates!

We  have some more good news for the desktop users! Building in the new  desktop mode is now significantly easier, with gizmos and LogiX now  being much more friendly to mouse and keyboard operation. Not only that,  but VR users benefit from those changes as well, as they add new  workflows there as well!

The new desktop mode and things around  it also received more polish in form of small...

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New desktop mode ready for casual use, Cabin of The Seasons released

Hello and welcome to our latest weekly update!

We have several  very exciting news this week - the first phase of our new desktop mode  has been finished and released to public! Simply launch Neos without a  VR headset to use it! It has all the core interactions for casual use  implemented - you can grab things, click, interact with in-world  objects, use the context menu, switch locomotion, save items and play  with in-game gadgets and tools!

It is...

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VIVE Facial Tracker support & automatic avatar setup, progress on desktop mode

Hello everyone!

We have some exciting news this week! HTC has  released the VIVE Facial Tracker to general public, giving everyone  access to full realtime facial tracking inside of VR. Neos has had  native support for this hardware for a while, but with the release we  have added an extra level of polish and automated the avatar setup to  make it easy to get started.

If you haven't seen it in action,  check out the video below. Combined with eye tr...

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Clicking, Grabbing & Scrolling in new desktop mode, GitHub reorganization

Hello and welcome to another weekly update!

This week we have  some more important progress to share on the new desktop mode, which now  has core interactions implemented! You can click, grab, interact with  UI's and scroll with your mouse after you switch to the new desktop  mode. The system will also pose your avatar's hand to make it look more  natural.

There's still a lot of interactions and polish missing  though - you can't use tools or contex...

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Progress on new desktop mode (partially usable), February Community Highlights

Hello everyone, I hope your week went well!

We have some exciting  progress to share on the development of our proper desktop mode. Thanks  to several additions it has reached its first usable state for VR users  for dynamic switching. There's still lots of work to do to bring it to  feature parity and allow to use it without needing VR headset in the  first place, but it's an important step forward.

If you're in VR,  you can currently press the F8 ...

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First phase of Input Binding system finished, community highlights

Hello everyone and welcome to another of our weekly updates!

This  week we have some exciting news on the progress on the desktop mode.  One of the major pre-requisites, the first phase of an input binding  system, has been completed, finishing a large rework of Neos' internals  in order to support new functionality. There's still lots of work to do  before the desktop mode is in usable state, but with the new system it  was already quick to add locomotion...

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Geenz joining team as graphics programmer, ticket system, prioritizing issues

Hello and welcome to another of our weekly updates!

A quick note  before we get started, we’re now officially moving the weekly update  from Sunday to Monday to make it easier on our schedules (especially  with Creator Jam going on Sunday) and to keep our weekend more free.

We  have a few important things to announce, but first, we hope that  everyone had a great Valentine’s day! We have welcomed a new member to  our team. Geenz has joined us as...

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