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Third person mode in desktop, improved connection robustness, Among Us map

Hello everyone and welcome to another of our weekly updates!

NeosVR  can now be played in third person mode in desktop! Simply press the Alt  key (this will change soon, check the release notes for latest binding)  to toggle between first and third person on the fly. This mode makes it  easier to see your own character as you interact with others and with  the tools, providing another way to experience the world of Neos.

There's  still more things that will come to this mode to fix some of the  teething issues and add new capabilities, it's not quite fully finished  yet, but should be lots of fun to play with regardless. Interactions,  grabbing, context menus, tools, weapons and gadgets should all work,  it's even possible to do building as well, although this will improve  with some more additions.

You can adjust the camera as well by  holding Ctrl and the right mouse button. By default the character is  centered, but this way you can change the view to be over the shoulder  if you prefer.

We have made some significant improvements to our  infrastructure too. The Patreon API integration has been reworked to use  a more reliable endpoint, which should fix the increasing issues with  people not getting their rewards or them taking a long time to be  granted.

The NAT punchthrough and relay services have been made  significantly more robust too after outage at the beginning of last week  and connection fallback has been added as well to handle networking  issues more gracefully in the future.

Don't forget to check out  the community highlights too! The Among Us map has been published after  long development, as well as some other awesome worlds alongside it.

Third person mode for desktop

Neos  now officially supports third person mode gameplay in our new desktop  mode! At the time of writing, you can simply press the Alt key to toggle  between first and third person on the fly (this will change soon, so  check the latest release notes if that doesn’t work anymore). This way  you can easily see your own character as you play and interact.

We  have generalized more parts of our interaction system to enable this  mode, so all the same interactions work - you can grab items, click, use  context menus, gadgets, items, weapons and even build (although it  might not be optimal for that in some cases)! Specifically for the  building we also have an upcoming freeform camera, which will utilize a  lot of the same generalizations made for the third person mode.

https://youtu.be/EE4lS1kvR9w

There’s a lot more coming to this mode as well and things around it -  improving the camera behavior (e.g. detecting occlusion), adding  freeform cursor mode, improving procedural posing to give the head and  hands more natural movement and general polish and fixes as it gets its  use.

But even in its current state we think it’s a good start and  adds more flexibility and choice to how you play Neos. Plus it’s fun to  see your own character as you interact with others and do things in the  virtual world! With our generalized systems, content creators also  don’t have to worry too much about making their gadgets and tools  compatible - most of them will work the same across VR, first and third  person modes, which just become different ways to experience the same  shared world!

Improving session connection robustness

At  the beginning of the last week, part of our cloud service responsible  for initiating connections to other users has dropped, causing people to  be unable to connect to sessions unless they were on LAN or switched to  Steam Networking Sockets.

We have identified the cause to be  caused by malformed network messages that weren’t properly handled and  fixed the issue so it doesn’t happen again. To go a step further, we’ve  also added more mechanisms for error checking, logging and recovery, so  if a different unexpected bug occurs, it has much lower chance to bring  this part of the service down.

But because things can always  unexpectedly break, we implemented another feature that was on our to do  list for a long time - connection fallbacks! Most sessions in Neos are  hosted on both LNL protocol and the Steam Networking Sockets. In some  cases the LNL protocol has two URLs available as well - direct IP (e.g.  on LAN) and NAT punchthrough.

Previously Neos would determine the  best connection URL and connect to that one. With the connection  fallback system, it will now try them all in order of priority. What  this means is that if one of them fails, it’ll try the next one on the  list.

For example when connection over LNL protocol fails (either  due to network issues or perhaps another issue with infrastructure),  Neos will try the Steam Networking Sockets automatically. That way even  in case of problems the system should be more robust and the chance of  not being able to connect at all much lower.

This system also  solves some bugs, like not being able to connect to a world through  session orb spawned by a person on the same LAN as the host (e.g.  headless), due to everyone trying to connect over the direct IP and  failing.

Having a smooth experience is very important to us,  because we know how frustrating it is when you can’t connect to your  friends and coworkers and the changes we have made should add a few  layers of robustness to the system.

Reworked Patreon integration

Our  Patreon integration with Neos takes care of automatically giving  rewards to users each month as they get charged - assigning storage  space, Patreon tier and minting NCR. Over the past several months there  were some hitches with few users, who wouldn’t get their rewards on time  (or at all) requiring manual intervention.

This month, the issue  has deteriorated further, with many people having issues getting their  rewards, but also some getting . The underlying cause was due to the  Patreon API endpoint providing information about total support being  very slow to update and sometimes getting stuck or missing some of the  charges.

Due to the increased volume of issues fixing them by  hand became too tedious, so we have prioritized rework of the  integration to use a newer API endpoint and iterating over the Patreon  history ourselves, computing the total support to ensure proper rewards  get distributed.

This was a pretty tedious process - we were very  careful to make sure the system doesn’t mess the accounts up, but after  a few days we have now successfully transitioned to this new updated  integration, fixing the majority of the account issues!

If you  had some rewards and NCR missing, it should be now properly awarded. The  system also ensures that the proper tier gets activated on your account  regardless. Thanks to this new system the integration should now be  much smoother going forward, meaning you should get your rewards sooner  and we’ll have to spend less time dealing with Patreon issues and more  time developing!

There is one downside to the new API however -  if you pledge in currency other than USD, you need to select a tier on  Patreon - it won’t be matched automatically based on the actual support  value. If you support in currency other than USD, the NCR mint will also  always match the tier, rather than the actual amount, even if you  pledge more.

We’d like to thank everyone for your patience and  understanding as we went through these issues! We know it’s frustrating  not getting the rewards you paid for right away, so we really appreciate  everyone’s kindness and support when communicating with us about those  issues. We couldn’t ask for a nicer community!

Business and demo additions

Over  the past week, we have also made some improvements to our business  oriented features. Notably Neos now has the ability to set up a custom  branded splash screen. At the moment this can only be done by us, but  we’d like to expose this more widely in the future.

Another  addition is that you can now use the Config.json file to automatically  start up sessions worlds right after Neos starts, which can be very  useful for doing public demoing and similar applications. This is a  feature that you can use yourself as well, simply add the worlds to the  list in the Config.json! You can even create profiles, by making  multiple configuration files and passing which one to use as a command  line argument.

Desktop polish, import heuristics fixes and improvements and more

Among  the more major additions and fixes, we have done numerous tweaks and  improvements to the new desktop mode and other features. The key  bindings have been further refined, odd interactions fixed and some  niceties added.

Detecting bone and blend shapes names and  categorizing them by heuristics has been improved as well, which should  fix numerous issues with biped rigs, hand rigs and expressions not being  automatically detected.

Interaction gizmos were improved as  well, the global scale gizmo now behaves properly with the projection  mode, making it possible to both scale things up and down in the desktop  mode and VR.

https://youtu.be/Z7ykUvBkRy4

If you’d like to know more about everything that has been changed, check  out the release notes on Steam or on our official Discord!

Community Highlights

Hey  there Neos Community! Hope you’ve all been doing well this week, this  week has definitely been interesting for some folks, I know it’s been  crazy for me this week so hopefully I got a good glimpse of all the  nifty things happening this week!

Among Us by Lucasro7 & Maddmaxxz

The  long awaited Among Us map has finally arrived! If you want to get a  good look at the gameplay, check out the weekly dev stream from last  week! It definitely took a long good to complete the map, and even folks  from the community myself included pitched in where they could as well  to help push the project along. Thank you everyone who contributed to  this project in some small way! The map’s effort really shows! Thank you  Lucas and Maxx

Creator Jam 98 - Cloud Climber

This  week on Creator Jam there’s alot to climb up! Inspired by the game  Cloud Climber, folks are tasked this week to build an environment where  you need to keep climbing in any means possible! So gather your ropes,  bridges, and scaffolding that’s lying magically around and see if you  can climb up and up!

The Cube by Gunnar

One  might not think much of this map at the get go, but when you get inside  you can definitely feel the awe and the surrounding environment feel  “alive”. You look at the walls and subtly see the world breathing around  you as it rotates you around, wondering how you got here and what  brought you here. Thanks Gunnar for the really awesome map!

The Birthday Experience by Taerlyn

A  map made in the moments of loneliness of one’s birthday, Taerlyn  surprises us with a map with a really artistic look and makes you think.  You look at the room and think, your all alone on your birthday. Little  did Taelryn know by making this map folks would join on in and make a  play on the joke making quite the memory. So if you're ever alone on  your birthday, come on in and have some cake! Folks will come on in and  say Happy Birthday, you're not alone! Thanks Taerlyn and happy belated  Birthday!

Lunar Plants by Jellysaurus

A  map inspired by the one in VRC, Jellysaurus takes an attempt at making  their own rendition of the map, giving a lovely blue vibe to the air.  You can run through the flowers, watching them disappear as you run on  through. Be careful though, you might run around in circles! Thanks  Jelly for the map.

IDA Dance Battle

This  weekend we had our very first dance battle hosted in Neos hosted by the  folks at IDA (International Dancers Association)! The start was a bit  rocky, but everyone stuck with it and ended up having a really nice  battle. Some folks were using 3 points, and some folks more up to 11,  but it was a good showcase of where Neos is at for some folks to be  using Neos to dance off to one another! Thanks IDA and sorry about the  early bumps!



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This  is all for this week! As usual, big thank you to everyone for being  part of this community, building awesome stuff that makes this place  alive and for supporting this project, so we can keep adding more  features and improving the experience every week! We have a lot more in  store for you. If you'd like to keep up with the development as it  happens, check out our official Discord, where we post in the #devlog  channel as we work on things, so you can always see what's going on.


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