SFO II ver 1.25 is here!
Added 2018-04-11 21:24:07 +0000 UTC
So with new update you can expect:
- 6 brand new units for the Lizardmen, Skaven, and Dark Elves!
- New army stances, for every faction in the game!
- Rework of the army rosters for some factions
- Rework for all existing rites
- A new change to capital settlements, they will now start at settlement level 2 thanks to FrostyDemise
- Rites for all Old World factions. We’ve made SFO compatible with Vandy and DrunkFlamingo’s Old World Rites mod, and we’ve changes and re-balanced them to fit in with the rest of SFO. You can download the mod here, no compatibility addon needed!:https://steamcommunity.com/sharedfiles/filedetails/?id=1315502181
- A rebalance of various values and mechanics in the game to get rid of any that were easily abused. Stuff like super-stacking economy buffs, certain unit stat buffs, etc.
- A rework of most Old World (game 1) quest battles. We’ve rebalanced many of them for SFO, as well as thrown in some new surprises/characters that may show up!
- Many diplomacy changes thanks to modder Leylos that tweak various diplomatic states in the Old World. Expect campaigns to play out completely differently now, with for example a entirely new war for Karak Eight Peaks thanks to Leylos.
- Many more small changes
Full changelog can be found here: https://steamcommunity.com/sharedfiles/filedetails/changelog/1149625355
Big thanks to all Patrons that helped in testing of this huge update. Your support to the project helps a lot and thanks to you many people can enjoy this quality update :).
Have fun!